SoldjahBoy's Forum Posts

  • hi.

    OHAI

    ~Sol

  • Starting to look nice and polished. Well done :D

    ~Sol

  • Hello and welcome.

    If you need any help be sure to post in the help & support section, as most members here are very helpful. You can also join us in the chat room, though it's usually pretty quiet in there :)

    Have fun and enjoy your stay.

    ~Sol

  • well i think you would have to look at the planets/roids orbit leight. Sometimes it is set very long. yesterday one planet was "orbiting" thru half of my screen hitting nearby solar system lol

    This is partially intentional.

    I say partially because the orbits are not quite as tight as I would like, but it seems a good balance in general, plus it's kind of cool watching planetoids change parent stars.

    this will not likely be an ongoing problem though, as I also intend on expanding the scrollable layout area, but keeping the same amount of stars (IE more free area per star system).

    *EDIT*

    I fixed the persistence problem.

    ~Sol

  • Anyone who has been playing with this, may have realised it's not actually persistant. I realise I made an error somewhere in the "nebula storm" events that is causing some weird inconsitency.

    I will rectifty this tomorrow most likely.

    Also, if you notice any bugs please post them here... I am aware of one at the moment, where orbiting bodies will sometimes switch between foreground/background in an unusual manner if travelling in a (mostly) vertical trajectory. It's hardly noticable though, so the effort required to fix it is currently being over-ruled by the fact you probably wouldn't have noticed if I hadn't mentioned it.

    Thanks in advance!

    ~Sol

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  • Haha ok, well... I'm not 100% sure as to what do with it yet, since I am partially using it to "get back into things" but I DO have an objective. Whether or not I finish it completely is another story, since ultimately this game is not any "intended goal".

    Having said that, I want to see what happens before I go giving stuff away... a little like "TONKS".

    ~Sol

  • If the update doesn't fix it, can we kill it with fire?

    ~Sol

  • You can just look at the cap for what I have already... just keep in mind it's a closed project (at this stage) really so please don't share it around.

    I will PM you a link.

    ~Sol

  • You need to shrink your sig down a bit, mister! Come on, now... you have to lead by example <img src="smileys/smiley4.gif" border="0" align="middle" />

    Me? Follow rules?

    BAHAHAHAHAHAHAHAAAAAAAAAAAAAAAAwut

    I'm speshul. Besides, I think my sig is still within reason. If this was MI my sig would be 5 screens tall, and it would be something like an "epicface" technoviking mounting a midget saying "you mad bro?" or something.

    But yes... signatures are a MUST.

    And so, it has been ruled.

    *EDIT*

    Slightly off-topic, but I have noticed that when quotes are done, they are ever-so-slightly too wide, and causes a small side-scroll bar to appear.

    ~Sol

  • We have to face the fact that this forum software is really terrible. Vbulletin or phpbb are the only real solutions...

    ~Sol

  • 1. That is a whole layer, a sprite object set to a light gray colour with multiply effect is covering the whole layer. On top of that is a greyscale sprite set to additive, and it is set to fade behavior. The additive object is created randomly and set to destroy on fade.

    2. The rays/flare is made of one object repeated about 20 times. The cloud is the same... I used greyscale images and used the tint effect as well as additive effect.

    ~Sol

  • FunnyGuy

    Sure, ask away... and I doubt I will be "competition" as such, since my game is taking a very unusual twist for game-play. It's not going to be what you think. Also, it was pure accident that I started this... I didn't realise everyone else was making space stuff too haha. Must be something "in the air".

    Aldo

    You're right. How can space ever get boring?

    deadeye

    Thanks mate :D How's life treating you anyway? Haven't spoken to you in AGES!

    newt

    Cool Newt I'll check that out closer after lunch. Looks like a bit of a read. Not sure if I will need something as complex as that for this project, but it may come in handy for other stuff as well :D

    Glad you guys like it so far. I will be adding some more conditions of creation... so the procedural "generator" has some other details to mess with, then I will move on to the next map view phase.

    The in-between previews are given out in chat, so join in to chat if you want to see more, and even sneak a look at the .cap :D

    ~Sol

  • I guess not when you look at this:

    <img src="http://i1081.photobucket.com/albums/j349/Djordhan/ConstructPron.jpg" border="0" />

    ROFL!

    Best pic ever :D

    ~Sol

  • I do both, but I am very specific about the games I do end up playing.

    I basically don't play, or more to the point I never finish more than 2-3 levels of a "sh*t game".

    I love doing both, though I do tend to take breaks from development that are often longer than planned... but I always come back, and I never really leave.

    ~Sol

  • Pro-sig here...

    Having no sigs will be really crap.

    90-120 pixel limit should be more than fine...

    ~Sol