SoldjahBoy's Forum Posts

  • Hey guys

    Thought I would share this with you all.

    Arsonide was kind enough to point me to it, and I think it can be very useful for extra protection for your important data files. It is an online backup/storage/sharing system called Spider Oak.

    It works, similar to DropBox I guess, but not. You can pick a folder or series of files, and "sync" them with the Spider Oak server. Unlike DropBox, Spider Oak does not have a "folder" on your PC where you simply copy files to, or a direct "folder share" facility... it does however offer an automated folder backup system where your files will always be kept safe and up to date.

    You can click my referral link HERE if you want to give me an extra Gb (plus an extra Gb for yourself too!).

    Alternatively you can PM Arsonide for his referral link, since he found it first!

    Lastly you can just Google it yourself, and sign up. You start with 2Gb but get up to 50Gb free from referrals. All data is encrypted. :)

    Have fun, and happy data security.

    ~Sol

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  • Hahaha neat :D

    ~Sol

  • It was not intended as a personal insult, however it was intended to draw an illustration however exaggerated it may have been.

    You understand the point I am trying to make. If you have anything else to say you can do it via PM.

    Thread Locked.

    ~Sol

  • This was not a "thread stopper" it was merely a "wake up and check yourself out, because you're acting like a big baby."

    You are entitled to have your objections, and feelings. What you are not entitled to do is have a tantrum about it.

    Do you think something should be done about the non-English information? Send a PM to a mod, and we can forward it to Admin level. Making a thread to complain about it is simply childish and draws un-needed attention to yourself.

    If you want to object, do it in a civil manner.

    ~Sol

  • Minecraft. Still.

    ~Sol

  • *sigh*

    This ends now. It is a ridiculous thing to get so worked up about.

    If you want to post your next tutorial in German, for "motivation questionable", then feel free... Just remember the majority of the community here that we try to promote will not be able to make use of your information (since we promote the use of English).

    I for one, wish I could speak another language, so perhaps yo should consider yourself lucky that you had that opportunity. I have no problem understanding your English, if you are implying that you having difficulty in communicating.

    I trust that your irrational sense of cultural deprivation will no longer be an issue here.

    ~Sol

  • I use it to dump assets too... pretty sure everyone does. Being able to adjust the margin just allows more or less space to scatter your junk xD

    If there is some other practical use, I'd love to find out what that is too. :D

    ~Sol

  • No problem, glad it worked. :D

    You should probably read up on DeltaTime HERE. I'm sure you will find it useful in the future as well. ;)

    I'd like to see more of this game. :D

    ~Sol

  • Awesome man, these will be super useful. :D

    ~Sol

  • So I still have to figure out how to make the doors close at the same rate regardless of the computers capabilities.

    Have you tried experimenting with DeltaTime?

    example: (your math)*dt

    ~Sol

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  • There are a few ways to do something like this.

    I presume you are wanting to hold a button of some sort, so you can do something like:

    Player holds button

    ------ Set globalvariable.playerdamage to globalvariable.playerdamage + 1 * dt

    Player releases button

    ------ Set globalvariable.projectiledamage to globalvariable.playerdamage

    Projectile collides with enemy

    ------ Minus (globalvariable.playerdamage / 10) from variable.enemyhealth

    By adding 1 each tick (using DeltaTime (*dt)) will give you a large number after a few seconds. You can divide this my 10 or 100 or whatver amount suits your damage scale. You can limit the maximum charge amount by adding extra conditions to the "player is holding button" event, such as "globalvariable.playerdamage is less than 1000".

    Hope this helps.

    ~Sol

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