O-Ring

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You think you are fast?! Then let’s see how fast you can control this ring!
  • Well i guess i should first say that i was playing the full screen version - from your original post.

    Is that an older version of the game? (What happens is the stage ticks over - stage 4 mostly - and it no longer responds to clicking, the ring slowly moves forward and wont take commands).

    The arcade version works fine however!

    Regarding the save feature: I can respect that, its good to see you have thought it through.

    Edit: The quest for stage 6 continues.

  • I must say that it's an amazing game. and I like it

  • <img src="smileys/smiley32.gif" border="0" align="middle" />

    Great concept. I'm a fan of ingenuity, so congratulations on this game. My score was 31/442 at the end. The only issue I had was the sliding doors not resetting after I hit a wall, so they were still closing even when I passed through their trigger. This was only a problem on a couple of levels, but I'd squeak in between the wall and the first door, only to have the second one finish closing as I entered the space.

    On the plus side, I finished level 10 by blasting between the corner and the door when it was less than twice as wide as my O-Ring after resetting from a collision, so if you reset all the doors I'd have had to try level 10 again. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Keep up the good work. I like your creativity.

  • On the plus side, I finished level 10 by blasting between the corner and the door when it was less than twice as wide as my O-Ring after resetting from a collision, so if you reset all the doors I'd have had to try level 10 again. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Nicely done there. The doors were meant to close faster. This is one of the same problems that the controls went through. If its 'animated' through the events and actions it seems to get different results from different computers. So I still have to figure out how to make the doors close at the same rate regardless of the computers capabilities.

    Thanks for posting your score though! Let's me know you finished it. Once the bugs are fixed I will probably make another set of levels for advanced players. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Thanks for posting this game, I really enjoy it. I find it particularly relaxing because patience yields better control. While I see how a countdown timer would make it more competitive and give players something to shoot for, I hope that you keep a non-timed option available as well - for me, personally, the stress of a timer or a reminder of how much time I have spent playing would detract from the unique, calming experience I have with this game. Cheers!

  • So I still have to figure out how to make the doors close at the same rate regardless of the computers capabilities.

    Have you tried experimenting with DeltaTime?

    example: (your math)*dt

    ~Sol

  • Have you tried experimenting with DeltaTime?

    example: (your math)*dt

    ~Sol

    Wow, thanks! I think that worked. I tested it on a netbook and it seems to keep the time consistent. I'm still not familiar with all the variables available for math input, so I had no idea this existed. xD

    stemkoski There is a zen-like property to the game. A balance of calmness and control with some risk taking.

  • No problem, glad it worked. :D

    You should probably read up on DeltaTime HERE. I'm sure you will find it useful in the future as well. ;)

    I'd like to see more of this game. :D

    ~Sol

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  • Lots of great feedback. Thanks again for people's help and comments. Gave me a much better idea of the difficulty of this game and any sort of bugs. Surprisingly not a lot of bugs mentioned. Some were rare and seemed hard to reproduce. I will check into it again though.

    On that note, I wanted to say the game will move ahead to the next stage now which is adding different difficulty levels. Seems like some people picked it up easy, and others wanted more easing in. So I will make an additional 'easy' and 'hard' sets of levels.

    The easy levels will help guide players into the controls. Maybe actually have tutorials built into the levels so they can learn to slow the ring down or learn to turn it a certain way. The hard levels will be amazingly hard, so for those who thought the existing levels were not a big deal get ready for some all caps rage. =D

    Stay tuned. I'll try to get the new levels out by the end of the month.

  • Sounds good jickay! I enjoyed playing O-Ring a lot and still think it to be one of the best games in the arcade. *nods So any upgrade would be nice.

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