> Also, I have to say... OpenGL is a lot harder to code with than DirectX... plus it is far inferior when it comes to certain draw modes/effects as DirectX has modules already made to support certain features. OpenGL is certainly capable of doing the same things as DirectX, but it is WAY harder to achieve.
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Well they seem to do pretty well with quake 4, doom3, enemy territory, quake wars...list goes on...
I did say "OpenGL is certainly capable of doing the same things as DirectX, but it is WAY harder to achieve."
But also note how much worse the performance of those games were at time of release compared to everything else on the market... I mean, they run fine now with the crazy hardware available, but back when doom3 came out it ran pretty well like garbage on even a high end gaming computer. It did look super sexy though...