[quote:23idjm99]saying OpenGL is not good for the future isn't the best statement ever
I didn't say it wasn't a good idea for the future, I said it was an idea for the future. As things stand, Windows is 90% of the market and Linux etc take up the minority. *If* that changed to 90% Linux and Windows became the minority (which won't happen quickly), obviously then I'd go and write a linux/opengl runtime! I'd probably be using linux myself by the time it grabbed a 90% market share.
As things stand though, Windows keeps the majority market share and I'm not going to pre-empt major, significant shifts in the IT sector by going ahead and supporting Linux and OpenGL immediately. Nobody knows for sure what would happen - it's possible Linux even eventually fades and dies away! Then I'd have wasted a lot of my precious time wouldn't I? Given that there's plenty of other things to be getting on with in the DirectX/Windows Construct, it seems plainly obvious to me to wait until the Windows version is substantially matured.
This isn't to say it'd never be done - just that once we've got as much of the Windows market as we're going to get and we're still looking to expand, then it becomes an option.