> It's done when it's done, and yeah, you'd select it from the runtimes list.
>
> For the record, it's probably Crysis itself that sucks up all your resources, not necessarily DirectX itself. Remember OpenGL and DirectX are both just interfaces to the same hardware.
>
Well that should keep others quiet about OpenGL being crappier
And fair enough on the done when done thing heh.
I never said it was crappy... Rich basically reitterated exactly what I said. OpenGL is fine... nothing wrong with it, it's just 10x harder to make the same stuff with it as you can do with DirectX. It is also a lot harder to optimise properly which is why the doom engine ran so badly at the time... I never said OpenGL was crappy though.
Anyway, as stated already... OpenGL may be supported at a later date if necessary, and hopefully if Ash has time that will be the case because it would be nice to expand the platforms that Construct could run on.