SoldjahBoy's Forum Posts

  • New Graphics update...

    So I decided to redo the "host" with the beloved Bianca Beauchamp, who you may have seen digitised in games such as "Bloodrayne" and "Sin Episodes"... she has unknowingly volunteered at this stage to star in CarKill Apocalypse as my host character... I have several photo-shoots of Bianca in the perfect attire for such activities. I hope you approve of the new screens as I would like to get on with other more important (though less interesting) graphical parts of the game.

    New Title:

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/GFX-Library/Title-bianca.jpg">

    New Optons:

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/GFX-Library/OPTIONS-bianca.jpg">

    New Help:

    <img src="http://i2.photobucket.com/albums/y46/soldjahboy/GFX-Library/Help-bianca.jpg">

  • I suppose you're talking about the skidding on the turns, which can be reproduced with the Skid Recover Rate in the Construct behavior. Lower means more skidding. It's not particularly realistic though so better to keep it subtle.

    No, I mean more like reverse to forward momentum transition... like if you drive in reverse really fast, then do a 180� turn and accelerate forwards, the car has to slow down and stop before moving forwards again... its like the wheels have infinite grip or something when it comes to propelling the car.

  • E-hugs for Gullanian

  • Sorry to bump this Ash, but have you had a look into a momentum dynamic for the car behaviour yet? I'm really keen on seeing this as your original "Tigerworks" car demo for MMF2 had momentum and seemed to work pretty well. No rush though, just kind of wondering

  • lots of stuff

    That acctually worked? Every time I tried to apply an "object type" the events would never seem to work quite right in controlling everything... I haven't played with it in Construct yet, but I am assuming "containers" work the same way so you can apply the same behaviour to all objects in a container?

    And yes, if it is server side saves then it doesn't have to be encrypted, in fact it would be better if it wasn't in case some admin-editing needs to happen

    And no, you didn't sound rude at all.... it's always good to get a proper view on what everyone is getting at, otherwise you go around in circles. If you could apply objcet tracking to say "every player object" and "every bullet object" etc then it wouldn't be so bad!

  • you could do is x distance from player where x is the range of the bullet, but if you are moving...

    You could control it from x distance from player based on the firing position rather than the players current x.y position... this could be handled by an alterable value of the bullet objec itself... Each time the bullet is fired, an alterable value is made for both X and Y and the bullet refrences that rather than the players current x.y position.

  • When I select a bullets range, and its destroyed when it leaves this range, there doesn't seem to be any way to trigger an event when the bullet is destroyed for being out of range.

    IE: bullet is out of range and has been destroyed - > create explosion

    I haven't tried making any events like this... but is there something like "bullet has been destoryed > create explosion" or (in basic terms) "bullet is x distance from player (calculating pixel distance) > create explosion" ???

  • LOLLERSKATES! Deadeye

  • Welcome to the Scirra boards Codemonkey. Hopefully you enjoy your stay here... we are always looking for new victims... I mean friends

    (just kidding mate!)

  • Is it possible in construct to draw lines between data points, and smooth the line?

    O.o I dunno but it would be hell useful if you could... grappling hooks, laser beams, fishing lines, you name it... handy handy.

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  • I think both are important; tracking objects through C++ in the plugin would be marginally quicker than eventing it yourself with a parsing system, also.

    An easy to use yet highly powerful online object is definitely what Construct needs. I wonder if mK will ever come back

    I concur!

    Also, another thing I would like to see is a "save game" object that is similar to the TGF/MMF plugin "INI object"... but has built in encryption so it's not just a standard text file. Even if it just uses something simple like binary encryption it will be enough to stop someone from easily cheating by editing the file in notepad

    This would also be nice to include with the online object (should one be made) so there can be server-side saves to stop cheating all together. It would also make it more like a "World of Warcraft" type system where your "character" or other information is never on your computer. this would be ideal for games where there is a career scoring system, character development, ranking system, or similar things.

  • > It's done when it's done, and yeah, you'd select it from the runtimes list.

    >

    > For the record, it's probably Crysis itself that sucks up all your resources, not necessarily DirectX itself. Remember OpenGL and DirectX are both just interfaces to the same hardware.

    >

    Well that should keep others quiet about OpenGL being crappier

    And fair enough on the done when done thing heh.

    I never said it was crappy... Rich basically reitterated exactly what I said. OpenGL is fine... nothing wrong with it, it's just 10x harder to make the same stuff with it as you can do with DirectX. It is also a lot harder to optimise properly which is why the doom engine ran so badly at the time... I never said OpenGL was crappy though.

    Anyway, as stated already... OpenGL may be supported at a later date if necessary, and hopefully if Ash has time that will be the case because it would be nice to expand the platforms that Construct could run on.

  • Yeah im really into power over ease of use for the online plugin. Aim it at serious projects

    Why not have both? I mean... if you know an object needs to track position and direction, how much better would it be to have an option for "auto track object"?? The rest of the stuff is fine, I just hate having to do the exact same events for 300 objects.

  • Much better.

    But, we need something like this :

    <img src="http://img02.picoodle.com/img/img02/4/4/18/f_oldman601m_dbcf2c7.jpg">

    OMG NO! It's return of Terro...

    Long story short, I was admin of my very own boards with hundreds of IDIOTS posting crap by the minute... I threw the towel in because the morons decided to chew on the hand that fed them... one of the guys name was Terro, and he ALWAYS used to post that exact smiley face but in GIANT SIZE. It haunts me still...

    /rant

  • Tutorial as requested here: