Snakesoft's Forum Posts

  • Saving different versions (i.e. with a progressive number) of the same file is a good habit you should get, not only with programs in beta.

    Expecially when you want to develop things a little more complex than beginner stuff.

    And backup often. I've loste plenty of data once because an HD crash. So did lot of other developers we know at CIS forums (just ask around and see what they'll answer so you).

  • not only is the 2D side not finished, but there are problems like 3D collisions which the engine simply has no way to support at the moment.

    2D has certainly the priority, but actually the possibility of just having a 3D sprite with simple 2D collisions would be AWESOME.

    Personally I'd die for the possibility of using 3D sprites in my 2D games. Things like 3D collisions would be surely great, but also not strictly necessary at the moment for what is intended to be a 2D games maker.

    Please consider, when more urgent priorities are solved, including 3D sprites in Construct: even limited for the moment to 2D functionality it would be an outstanding feature!!

  • you have to use the DirectX runtime and your users need an up to date DirectX 9!

    Would be possible then to have personalized error messages in case DX9 are not installed? So that we could for example explain in a user friendly way the reason the game cannot run, and eventually put a link to the DX9 download page?

  • Oh <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" />

  • If you have DirectX 9 but just havent updated it, placing d3dx9_30.dll may work.

    That would be great for games' compatibility since Vista having troubles spreading (no mistery why), there will be for a long time plenty of casual gamer with DX8 installed.

    Some professional indie developers still develop today in DX7, just as example!

    Plenty of thumbs up.

  • I wouldn't define myself so <img src="http://www.snakesoftgames.com/varie/tgm_files/ahsisi.gif">

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  • I didn't understand much of it.. OpenGL effects and shaders are different to the HLSL ones

    Couldn't be possible maybe to develop specific OpenGL effects?

    Replacing all effects and eventually change some events wouldn't be such a high price to pay when for, in example, "converting" my DirectX game in a Mac version..

  • Very good news!

    Using both events AND scripts is the most comfortable solution!

    The ability to script will surely stimulate the interest of Game Maker community as well!

  • Outstandingness!!

  • Yeah, it could be cool to deliberately store sprites externally once the game is built to an EXE. I'd love it if people could mod my games easily!!

    It worked for halflife <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    Would be great.. so that we could add in our games not only a simple level editor, but also the capability to add own graphics and music! 100% moddable.. totally amazing!

  • I think it has been already suggested.. if I properly remember it was undoable because the most of times happens that are colliding whole object areas. It should be possible to relevate colliding zones with trigonometry, it would be a good subject for a tutorial on the new wiki.

  • Suggest to add the 3 existing tutorials too <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Wow, that would be awsome!

    Well, I wouldn't know if Ashley's "on the todo list" was actually inherent to:

    [quote:2axoax24]there should be a "None" option under the Collision Mask property for physics objects.

    or this:

    [quote:2axoax24]A physics platform would be great!

    or this:

    [quote:2axoax24]would be a very powerful feature to have the capability of having 2 movements on the same time, so that you could integrate physics to any movement

    Let's wait news from Mr. Construct <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

  • I've not been that proactive yet though because I was hoping to get more documentation and bug fixes to make the project more attractive to other devs, but I guess that's going to take too long

    Writing a good documentation it's definitly a huge work, I keep suggesting you to put everything on a Wiki and encouraging the community to cooperate on it.

    I'm sure the community will respond well and you will be more free to focus more on the program itself.

  • My very pleasure to be beaten such way <img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" />