Snakesoft's Forum Posts

  • Another suggestion about the user interface.. in the level editor, spacebar + left mouse button for scoll the layout with the mouse.

    It's a popular shortcut that you can find in all majors graphic programs like Photoshop and it's implemented in MMF2 as well.

  • Would be very comfortable the possibility to activate/deactivate groups of events directly with a checkbox.

    Also please note that Enter and Esc doesn't work as shortcut for cancel and finish on the expression editor.

  • For learning Python's syntax you'll find many eccellent readings on http://wiki.python.org/moin/BeginnersGuide

    I've personally printed the great How to Think Like a Computer Scientist - learning with Python, excellent if your programming ability is basic.

    Resources are often translated in many languages, so don't miss to check this page and see what is available on your own language.

    Now would be great to have some example files that shows how it works integration with Contruct.

  • That's awesomeness!

  • Wow!

    Looking forward first basic tutorials..

  • How about being able to export the watch list as a .txt or something?

    Yep. I suggested that also because I tought it should be not such a big effort. But, if not, I can always adapt with double clicking debugger items adding to watch page and taking screenshot.

    Just one more thing (I could be wrong, since I didn't find any documentation about the debugger.. I still haven't figured out well how watch list works): is it normal that in the debugger I don't see global variables?

  • That would be a smart add!

    But it wouldn't change much for what sampled above..

    The fact is.. if I encounter weird bug, I could desire to "freeze" the situation and print (or save on a file) all actual the content of the debugger.

    So that (if I don't succeed to discover what is the problem right now) I don't have to become crazy trying to reproduce the bug every time. IF I succeed to reproduce it (in complex games it's not such an uncommon situation).

    In general (large personal experience), for complex games it would make the debugging process far less painful!

  • On the middle of a hard bug seeking in MMF, I had this idea: print feature for the debugger.

    When the bug occoured, I had plenty of variables to check around, and having all the situation under my eyes in one or two papers would have been far more comfortable then navigating all around the debugger, always having a partial view of the situation.

    I also would have been free to stop running the game and go checking the event editor with all the events printed under my eyes.

    Or have a check later in the evening, when my mind is more fresh and I don't have to become crazy trying reproducing the bug (if I succeed riproducing!!).

    In fact, I've not founded where is the bug yet -__-;

    With that feature, bug fixing would become really less painful!

  • Would it be possible to enable copy/paste between apps? I just tried it with no luck.

    It would be very comfortable, it happens quite often I do it in MMF2.

  • Is there a way to retrieve last key pressed, in order to store it on a variable and so allow the player to configure the keys?

  • Since I don't know if the bugs reporter is still up (and I cant be bothered checking).

    ..together with the Wiki, also the bug reporter would benefit of a button in the homepage..

  • Ah, and the "More details" link in homepage is still broken! You could make it point to "information" or just delete it <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

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  • A direct link to the Wiki from the homepage would be needed (i.e. in the horizontal men�).

    It should get the biggest evidence is possible in order to stimulate the maximum cooperation from the community.

  • Important issue, added to Construct Wiki!

  • Aw, he already said yes, now please shut up.