Smolli's Forum Posts

  • Thanks for the links, will have a look at them. The second one is quite a beast of tools and also quite expensive. But there's a lot of work put into it.

  • Thanks a lot for your opinion Chroma72. I'm into Unity myself, and like you say, Unity is a complex beast, even with all nice Plugins. The documentation is often a culprit and support sometimes good, sometimes nearly non-existent.

    That drove me to the wish to have some 'lighter' game development app, but without being a dead end like - imho- C2 was, without putting all the complexity into, needed for exporting to iOS or Android or making a decent GUI. If I'm ok with complexity I can (and will) stick to Unity for being a fine 3D Software. But for small ideas, 2D and ok with HTML5, I need something easy on my mind, and with a much smaller package size :)

    About the iPad Pro, another thing that annoys me about Scirra, how can they promote C3 being mobile development ready and even have a nice Video about it, when it's actually not. Trust is not build that way. Sincerity is not their strength unfortunately. That makes the decision not that easy, you know, cheat me once and so on...

    So I think I will give the free Version an amount of my time and see how it goes. Then I will decide if the upgrade is worth it to me.

  • True, no questions with a question mark, but newt still saw the questions :)

    And yes, he has done a great job of explaining.

    Saw the Thread mit the GUI, wondering if anything has changed since the Thread. No documentation will help me there to find the comparison between C2 and C3 from a Users pov.

    I really only wanted to have a small opinion from former C2 users now using C3 if things that were a hassle in C2 now got better and if C3 now better holds its promises.

    (no question but still a cta ;))

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  • So is this something newly added to C3 since this last thread I linked?

  • Ok, what about the GUI topic, has there been any evolution in the last two or so years?

    https://www.construct.net/en/forum/construct-3/general-discussion-7/absolute-need-gui-systemplugin-145564/page-1

    I really don't want to get into JS, if I want to code, I can stick with Unity and c#. C3 should be ... just fun to use and should offer everything needed ... as advertised ;)

  • Is there some way of remote view on iOS for testing at full speed? Or is this done through the editor? Is the final app creation done with Xcode or does Scirra have some kind of server that compiles the app without needing a dedicated Mac ?

  • So what is the mobile version of C3 used for? Totally useless? I had hopes on being able to tweak stuff on my iPad Pro sitting on my sofa :)

    What do you mean with caveats? Serious ones or just a few things to consider but nevertheless much better compared to C2? Could you describe a bit more?

  • You can develop for iPad Pro, but not on it. The mobile version needs some love, but that will have to be much later. The two main reasons are Safari sucks, and at the time mobile just wasn't that great for workflow.

    Ah, so the mobile version is meant to test games, maybe some smaller edits and run (if touch has been implemented that is). I saw the Video from Scirra and it seemed as if it was a full working working version. But then why do they advertise it as such? This is not good.

    And what about exporting to different platforms? Can I have an .exe for windows, a .dmg for Mac, .apk for Android and an iOS-App for the App-Store? Is this working without head-banging now?

    Sorry of being so cautious....

  • Nah, doesn't answer any of my questions ;) Reading first before replying wouldn't be harmful ;)

  • Hi, having used Construct 2 before and stopped using it after I realized that converting to Mobile was not at all that easy as advertised or at all possible, I would like to have a second look at C3 now and if things got easier and working.

    First thing I noticed after having started C3 Free on my iPad pro was that no example had touch enabled (albeit promoting strongly in a blog post that it should always be built in). So, starting the example yes, using it, as no touch was enabled. Scrolling through the examples didn't work either.

    So my first impression was not the best, more like before, promoting much, but not without much extra hassle.

    But maybe this new first impression is wrong and things have changed and this just the case of not having updated their examples to the new self-indulged standard.

    I would be thankful for any information about the 'new' C3 and its usability for advertised platforms and it's ease of use without mandatory extra plugins.

  • That's cool. Thanks for the infos and now on to the prototype.

  • Thanks Ashley, but I'm talking of max 16, mostly 4 to 8. Is the number ok and if yes, who does the lowering of sound if the hardware hasn't got enough channels?

  • Hi,

    topic already says it, I'd like to know how many audio sounds I can play simultaneously on mobile devices, like Android or iOS?

    Thanks!

  • russpuppy you should absolutely give this game more love and attention!

  • Ashley +1 for your decision to try to fix the cocoonJS-Plugin for those who need to use it for now, but else focus on Ejecta.