Smolli's Forum Posts

  • If C2 would optimize it again it would do more harm than help. But Texturemaker can do such things as prevent banding through dithering. Hmm, if C2 had a setting to not do anything to the sprite sheets, then it would be helpful.

  • : You can always try a 30day demo. I like the new Unity-Mode especially.

  • No problems with VMWare Fusion 6 and r163 on my MBA. Didn't try r164 though.

  • +1, really annoying...

  • Just wondering. Many game developer seem to love Texturepacker (). I haven't found anything about it here though and it seems to me that C2 already creates some nice and optimized Sprite Sheets or Sprite Strips automatically.

    What is your opinion? If I should use an optimized Sprite Sheet, would C2 reconvert it again?

  • Thanks for the infos. This will come in handy, as soon as I'm into the optimizing state.

  • rexrainbow

    Any idea about the resolution thing? Not usable on a mobile without scaling unfortunately.

  • WOW!! Works at full speed now. Brilliant! Many thanks!

    One small tiny little wish I have though The scaling of the text seems absolute and doesn't scale. E.g. setting the window to 1024, 768 it looks fine on the Desktop, but on the iPad it's much too small. Setting the different scale modes doesn't change anything. Got any ideas why?

  • I would call it pretty much seamless. In VMWare Fusion There is the Unity Mode which Hildes away the Desktop and all programs are in their own windows, leaving the impression it's all Mac.

    I have all my files and images on the mac in a synched folder from copy ( a service like dropbox). I would really say, that it works perfectly. The battery drain is somewhat bigger of course, but enough to work for hours inside C2. I do quit Windows though, before going to a longer stand-by mode, as it keeps draining the batteries more than without Windows running.

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  • Works fine. I have VMWare Fusion 6.0 with Windows 7 running on my Macbook Air with 8GB. Runs like a charm. Everything works, Live Preview and Preview on my iPad.

    I even tried it on my very old Mac Mini with only 2GB Ram. I have Parallels 6 on this one as this is the last one compatible with Snow Leopard on a 32bit machine. No webgl though, so the examples and the event sheets work (the games rather slow, but they are playable), the editor-view is black unfortunately, so I can't use it there Would have been nice, but the MBA is much faster anyway.

  • Yann: Bang, Bang, Bang on my head. How could I oversee this?

    Thanks Yann.

  • Ok, maybe I shouldn't give my 2cents right now, as I'm a real C2 newb. BUT my head being full of ideas, having enough programming knowledge to theoretically be able to finish a game in a 'normal' programming framework, I never was able to really finish a game. Why? Clustered and little free time (children... young children, etc..)

    I actually finished an app with gamemaker years ago (the old version), but it was tedious and took me a realy long time.

    Now with C2 I'm progressing at such a fast pace every day, like I never would have imagined. That's really really motivating. And it's by no mean simply drag&drop. No, I refactor every time a little milestone is reached.

    So, in terms of getting things done C2 is a godsend for me.

    That said, I know that I won't be able to do all types of games I would like, but that's ok, every tool has its defined purpose. That's why I learn Unity 3D, too. But it's 95% C2 and 5% Unity.

    Of course, the main purpose for having bought C2 is being able to actually produce sellable games. And that's the little concern I have. Little, because I tested some Android and iOS games and they were working and mostly fun, with and without adds. So it's doable. The whole process could be more streamlined and dummie-safe, but when you rely on 2nd hand services it may cause grief, like cocoonjs does. Ashley was confident that they would prove to be an essential service, but helas, it didn't happen and everybody here feels let down.

    What to do? Difficult. Concentrate on the base stuff of C2 and hope that very soon a working solution will emerge? I think that's what Ashley is actually doing right now. My idea (right or wrong) would be to help out an open-source solution like Ejecta. Maybe even paying someone from the Ejecta-Team, so to better influence the direction it's heading.

    Whatever, I'm happy to see my game grow steadily and at good pace, so I'm confident to have it released this year.

    I haven't encountered any deal-breaking show-stoppers inside C2 yet, so it can't be that bad

  • Oh thank you very very much. I never dared going on any further, after all the events were gone.

  • Hi,

    subject says it all. I like to refactor the 'code' constantly, and I always try to prevent global variables. But sometimes - in the first run - they come in handy or I placed them on a sheet where - later on - I don't want them anymore.

    Moving globals is not so easy, when they are embedded in action or events, as they are directly deleted.

    Any solutions for this? I'd love to be able to switch the autocorrect-mode of C2 off, do my stuff, and then turn it back on.

  • Ok. "Lovely greetings from Bonn" was my comment