Smolli's Forum Posts

  • I tried it on my iPad 3. Very funny, frustrating, but addictive Runs perfectly, smooth without any lags.

  • Liebe Grüße aus Bonn

  • I'm installing it on my slowest and tiniest Android I have, if it works there it works everywhere

  • Fabulous! Many thanks for that essential plugin.

    Cheers

    Smolli

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  • Ah yes, sorry. I remember now. Had the same, couldn't even open the index.html on my Mac.

    In the index.html it says:

    [quote:19w0m3hx]<!-- Note: running this exported project from disk may not work exactly like preview, since browsers block some features on the file:// protocol. Once you've uploaded it to a server, it should work OK. -->

    That's why I embedded it in Phonegap and could preview it on the iPad Simulator.

    I could also preview it on my iPad through the Live-Preview. Check the tutorials for this and don't forget to add the ports. I had to config port-forwarding to be able to see it on my iPad through my Mac through VMWare Fusion 6.

    Works nice now.

    (If this doesn't help than I cannot help you anymore )

  • Not 100% sure, but I remember I had this when I had the free version and exported to html.

    With the Personal License I exported to Phonegap and I had no problems.

    Do you have the latest beta?

    How does the Live Preview look like?

  • Unfortunately this cannot be fixed from Pode. This is strictly a cocoonjs thing. I have found a plugin that can actually display formatted Text-Elements on the canvas, but the framerate droppped to 1-2 fps. It's called [url=Unfortunately this cannot be fixed from Pode. This is strictly a cocoonjs thing. I have found a plugin that can actually display formatted Text-Elements on the canvas, but the framerate droppped to 1-2 fps. It's called Tag-Text from rexrainbow. https://www.scirra.com/forum/plugin-tag-text_t92363

  • Kyatric Yeah! Thanks a lot!

  • BluePhaze I'll try to keep away from any DOM-Elements as to be able to switch over to cocoonjs or others if the performance needs it. For quick resolution tests on the simulator it's great though.

  • Ok, I think I got a working solution.

    1. copy all objects from the Layout to the new Project-Layout (it seems as if I can only copy&paste from within Layouts)

    2. Create the needed Families manually

    3. Add any other object-types, like Touch e.g. wich are not associated directly to any visible objects

    4. In the Eventsheet from the new project, create a temporary comment and select it.

    5. copy & paste first all the global variables, since, they are referenced in the conditions. You can only paste, when you've got something other selected, thus the need for selecting the added comment.

    6. move the comment to the bottom and now copy & paste the other conditions, groups, like before.

    Works, good enough for me right now. If anybody knows of a more streamlined way, please feel free to explain.

  • I have sprites with instances, and a sprite with instance variables. I have the appropriate events with some global variables in the event sheet.

    I can only include event-sheets from other project-internal event-sheets. Must I really start from zero for every new project or can I copy the logic from one project to the other?

    I hope this clarifies it a bit...

  • Hi,

    is this possible?

    I set up a testing project and have it real nice. Is it possible to somehow copy these 'things' from one project to another?

    So, copying the content from one event sheet to another in a new project and all connected objects are automatically copied too?

  • I wonder if you could provide the possibility to automatically set the ''Notify me when a reply is posted"-option in the profile?

  • Ahh, my bad, sorry, sorry, sorry -> ashamed in the leftmost corner.... (the eyes, old eyes, small screen, high resolution )

    Thanks R0J0hound. I'll try to delete or let this thread delete.

  • Problem Description

    Unless the distance expression shouldn't give back the distance between two points, I think this expressions result ist wrong.

    round(distance(Pos1.X, Pos2.X, Pos1.Y,Pos2.Y))[/code:1y391j78]
    
    [u]compared to[/u]
    
    [code:1y391j78]round(sqrt(abs(Pos1.X - Pos2.X)^2 + abs(Pos1.Y - Pos2.Y)^2))[/code:1y391j78]
    
    This - IMHO correct way to calculate the distance - gives a very different result using the distance expression.
      
    [b]Operating System and Service Pack[/b]
    Win7 SVP3
        
    [b]Construct 2 Version ID[/b]
    163