smitchell's Forum Posts

  • Ashley, Cool! for the next release?

  • Ashley, have you had a chance to see this suggestion?

  • Thanks for this might be worth making a plugin to do this <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Construct has a hilt in method for taking a told sheet and making it into a animation... And that looks like a tile sheet to me <img src="smileys/smiley1.gif" border="0" align="middle" />

    Other wise I recommend google sketch up it's a 3D modelling software(there's a free copy) which allows you to take a 3d model and turn it into a 3D png sequence perfect for what your trying to do. Plus a cube is really easy to model I'm sure you can do that... <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Novia events within construct itself bug if you press F11 in a browser then it goes full screen.. So you could have a simple message saying press F11 to toggle full screen <img src="smileys/smiley1.gif" border="0" align="middle" />

    Hope that helps you

  • Yes it's possible. I remember Yann posting a example of doing this. I don't remember how he did it though. Most likely through Ajax. You can waif for him to read this thread or play with Ajax

  • In the game design do's and dont's it says games are a made up worled no one cares if it's realistic

    Obviously there has to be some sense of realism.

    Don't give up on a game especially if you have spent this mich time on it.

    You could easily improve your game with a few simple things.

    You could add a minimal, multiplayer(not online) generally speed things up more, if your using the car behaviour for the tank I suggest making it fast and able to drift but keep the turn speed slow...

    If you need help with any if these things let me know, I'll be happy to help.

    Tomorrow I'm writing a tutorial on how to make a shop and handle equipping upgrades and then saving the upgrade using web storage this might be something you may be interested in...

  • I remember taking a little look at this project a little while ago.

    It's not that it's not good, it's just nothing special, there are lots of games like this. But with yours i cannot see something that seperate a it from the others. The name doesn't stand out. If you want people to look at it name it something comical that will grab the attention like 'domination kitties' or something stupid lie that <img src="smileys/smiley1.gif" border="0" align="middle" />

    From what I remember as well the game was a little slow...

    I'll have a look at it again tomorrow, I'm I my iPhone right now so I can't look at it. But don't be disheartened its your first game. I suggest reading the thread about the do's and dont's in game design. Look did the thread In the general Gand design forum or just google it.

    Also please do nog take my feedback to offense. You asked why. I'm just giving my opinion, that's all if us, my opinion.

    Anyways good luck!!! Hope your entering the competition?

  • No problem mate. Send me a PM now to remind me <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You allready have instance booleans so surely programmatically it should be relatively simple to add globally in the event sheet, as simple ad copy and paste I presume?

  • I know that a Boolean can be easily recreated using two values,

    1 - meaning true

    2 - meaning false

    But it would just be a nice little feature.

    What do you think Ashley ??

  • Every thug you suggested seems really easy but I guess your a beginner do ill help you out..

    I presume you have a basic understanding of construct2's event system.

    You need a global variable called money.

    Have a layout for your shop then for the purchasing event; something like this should do:

    Mouse.OnObjectClicked(object)

    Money >= 1000 // if our current money is greater or equal to 1000 then we can buy

         ->system.subtractFrom(money[1000])

         // then something to trigger the gun being active

         // you could have a instance Boolean with a animation frame or something..

    I'll make a capx tomorrow for you, I'm currently on my iPhone and don't have access to a pc right now.

  • I also came from a programming background and I found it relatively easy to get started and I crept on gaining knowledge.

    Once you understand the basics of C2 you'll soon realise how easy it is to convert something you would do programmatically into events.

    The forums are some of the most helpfull I have ever seen, there are a few members who are truly genius with construct 2.

    Also if your AI is not going so smooth then there are a few tips and tricks you can use temporarily until you figure it out <img src="smileys/smiley1.gif" border="0" align="middle" />

    Also as you have prior programming knowledge I suggest looking at the JavaScript SDK to make a plugin to adapt your needs. And hopefully share them with other users <img src="smileys/smiley1.gif" border="0" align="middle" />

    Have you had a chance to take a look at the other third party plugins?

    Stick around te forums for a while there is currently a competition going on which should demonstrate some of what C2 can do. I know my project is pretty cool!!! Has some AI in, not the kind you need thouh

  • Agreed!!!!! Can't wait :D

  • PHP and ajax. If you host the game/app on a server then you can save values to a PHP script. Look at a thread named replay someone was trying to save a users replay to PHP.