I have a little game which i want to have multiple levels on. So at the end of each level how can i save the data so when the player comes on the game again they can resume the game from that level?
Here is what i have so far:
on the game's level sheet, i have a on end layout event setting a local key to 1. and on level two i would do the same but set the key to 2..
Is this the right way to do things? if so how do i then take that shared object and unlock the right levels for the user?