smitchell's Forum Posts

  • Ahhh i seeee yeah that sound fun, Can't wait to see a completed version <img src="smileys/smiley1.gif" border="0" align="middle" />

  • To improve there needs to be more interaction... I know that sounds funny because you move through the game using that little sprite. But i got bored.

    It looks like your trying to hard to make a 3D game in a 2d engine. There's no obvious gun factor. I only got to the part past the bedroom and then had enough.

    Is there more to the game worth taking another look?

  • Its a decent game, Just not my cup of tea.

  • your welcome <img src="smileys/smiley1.gif" border="0" align="middle" />

    Construct2 has a great community, some really smart people. Yann is the mannnnnn, Kyatric is a beast, weishups pretty suave and many more users.

    I enjoy contributing to the community and hopefully you will too soon <img src="smileys/smiley4.gif" border="0" align="middle" />

  • PC specs?

    Im on my crappy laptop right now, but:

    Intel Pentium dual core(2GHz, 800Mhz)

    4Gb DDR2.

    Dont really need to know anything else right <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Here ya go <img src="smileys/smiley4.gif" border="0" align="middle" />

    dl.dropbox.com/u/51270524/PlatformFixed.capx

  • Whats the problem, i dont see one...? Its working for me..

  • The spaceship is following the mouse for me...

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  • Sure I can fix that.

    But the capx gives me a error something about animation, try upload it again

  • Fixed it <img src="smileys/smiley4.gif" border="0" align="middle" />

    dl.dropbox.com/u/51270524/PlatformFixed.capx

  • Check your inbox, i sent the capx back hopefully its what you wanted.

  • Your right in the sense lerp is not so good at rotation, as yann pointed out to me a while ago its not going to be easy using lerp.

    He helped me get it working with my project.

    So let me know exactly how you need the rotation working and i'll help you get started..

    Provide a simple capx of your attempt please

  • Oops i never read you full post <img src="smileys/smiley9.gif" border="0" align="middle" /> silly me.

    Yeah dsarchy is right, you need to compare the variable to see if the score is grater or equal to 1000, if it is then go to next layout.

    Tip:

    You might want to make a global variable called TargetScore,

    Then every tick compare that target score to the current score.

    Its easier to change ect the, all you have to do is on start of layout set target score to - (x) <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Oh also, you could have layers for each level but its not advised. Could cause you problems later on in your game. Stick to layouts its more sensible <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You could have a invisible sprite, or visible.

    Then have a on collision event, which you'll then fire your go to layout action.

    The layout has no end unless you give it one <img src="smileys/smiley1.gif" border="0" align="middle" />