sman118's Forum Posts

  • KaMiZoTo That's probably a good strategy. The game looks great and would be good incentive for supporting any future projects you do.

  • KaMiZoTo Exploding Rabbit made a game called Super Mario Bros. Crossover and has it up on their site for years. I think the key is remaining non-profit. If you decide to sell it down the road, you could always swap out the actual arcade games for fictional ones.

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  • mapmerry Nice idle and run animations. It has a cool rotoscoped look to it. Looking forward to seeing more.

  • KaMiZoTo I am extremely impressed with that and excited to see where you go with it. Looks like a great love letter to my childhood. Keep up the good work.

  • <img src="https://lh4.googleusercontent.com/-vCusVU8FstI/UgoqoBIdW_I/AAAAAAAACnU/2T_LBIkHruM/s640/blogger-image--1803841769.jpg" border="0" />

    Working on a system for creating tiles that can be repeated to form buildings. Once its in place, I should have any easier time filling out my city.

    <img src="http://3.bp.blogspot.com/-2vFVuLVOB6w/Ugr2XCAGLQI/AAAAAAAACn0/UQCSt0seb1M/s1600/ScreenCap+8-13-13.jpg" border="0" />

  • Simply WOW! The animation is great and the atmosphere is really impressive. Loving the art style. I'm especially impressed with your effects animation. And nice work tilting the smoke animation when you running jump. It was a nice touch. Effect animation on the gun blasts was pretty cool too.

    You'll have to explain how you got the aiming animations to work with Spriter some time.

    Great Work. Looking forward to more.

  • zozimodg That is really impressive. I would love for you to make a tutorial on it. Specifically concerning the grab and throw your character does. That and the way the enemies bounce after they hit the ground. Really great stuff. Looking forward to more.

  • If they handle it anything like the Kindle, they'll be putting a big picture of it on the Amazon homepage for months. I don't know if the market needs all of these machines, but its nice to have a lot of different avenues for indie developers to release games.

  • Polygon has a report up on their site saying that Amazon is working on a game console with the Android architecture. I'm assuming that Scirra's new exporter will work well with this. Could be a nice opportunity for Construct 2 users.

    Exporting to multiple devices in Construct 2 sure is coming in handy.

    Amazon Reportedly Launching Console

    -Ben

  • Refreshing to see developers that care enough about there user base to keep us informed. Enjoy the time off and thanks again, Ashley .

  • Nicely done. Looking forward to more.

  • <img src="http://1.bp.blogspot.com/-iZvk9kttnFg/Ufeis7eegqI/AAAAAAAACkM/Kz0xRzGQk-E/s1600/Screen+Shot+7-30-13.jpg" border="0">

    Included a civilian (man in green shirt). Feel free to pick him up and fly around. For some real fun, drop him from the sky and try and swoop down and catch him before he lands. You can now catch people in the air but just flying into them. Picking people up on the ground is still accomplished by pressing "A".

    Check it out here: Superhero Game: Build 7-30-13

  • Thanks, ramones ! That was an easy fix. I'm not sure why I had it disabled in the first place. Still, it seems odd that the problem only happened when I was holding down A. Thanks again.

  • I had a similar system to that earlier, but I think I was running into some weird frozen animations and such because of the carrying mechanic. I might try and streamline it in the future.

  • Ben<img src="https://dl.dropboxusercontent.com/u/56104169/Dropping%20Error%207-29-13.jpg" border="0">

    This has me confused. I currently have the game set up where the player can pick up civilians (the man in the green shirt) by pressing the "S" button. If you press "S" again, you drop them. Seems pretty simple.

    Everything is working great except for situations where the player is flying fast and on the "S" button being pressed, the civilian just plays their falling animation and continues to stick to the Player.

    I've recently changed a little of the game by making it possible to also catch an NPC that is falling through the air by only flying into them and not needing to press S. To stop from automatically catching the civilian when ever the player is in the air and drops them, I have set up a FallCounter that is triggered every time the civilian falls. A civilian must be falling for at least 2 seconds before "automatically catch on collision" can be triggered again.

    Not sure if that explains it properly. To see what I'm talking about (the pictre above), press S to pick up the man in the Green Shirt, then press the "F" key to fly. If you hold in the "A" button you'll fly faster. If you hit "S" while flying faster, the Civilian won't drop. He'll only play his falling animation.

    Thanks for any help you can give.

    Capx File

    Ben