skg0091923's Forum Posts

  • Thanks for the help i'll remember your advice , really appreciate it.

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  • That's a pretty good method , i like it. I guess average time based ads would be better. Which means i'll need to finish the game fully and insert ads after i figure out the time it would take to finish levels etc especially with skill progression causing a player to see less ads seems a great idea.

    Thanks for the reply

  • Hi,

    I'm making a second game and this time i'm going to go with a free with ad's and paid without ads, but i was wondering what everyone thinks on ad location and frequency.

    I've done some digging and some suggestions were at the end of each level but that would annoy me and so I won't be going with that.

    I'm definitely having a banner add on new game screen and possibly a full screen ad at the end of each "world" 5 "worlds" altogether and a banner add on the credits What does everyone else think? Is this to much, not enough, are there other locations in a game where you wouldn't mind an ad banner or full screen ad?

    The game itself is a level based scrolling shooter

    Thanks for reading

  • I've done my best to make a trailer

    Sorry about the audio i'm still learning and will do better in the future

    Feedback on the trailer would be great

    Thanks for reading

  • Thankyou newt this seems to be exactly what i'm looking for , I've watched the first tutorial from the site and messed around with it. Should work nicely

    Thankyou Very Much for sharing this

  • Hi,

    I'm looking for a good simple free music sequencer like http://www.pulseboy.com/ but with more choice of instruments and not chip tune, i've tried https://onlinesequencer.net/ but it has issues with saving and some other issues.

    I'm hoping for something that can export to .ogg though i can convert into that so not completely necessary.

    I've looked at sequencers that used ready made loops and that isn't what i'm looking for.

    I'm ok with online or offline programs.

    Any suggestions for a sequencer that'll work for me would be really appreciated.

    Thankyou for reading

  • Nice idea , simple and fun nice work

  • This is really cool, i don't have a wii u but it looks great and very high quality.

    Excellent work and i'm very impressed

    Also thank you for letting us know this , construct 2 can be used for high quality titles.

  • Decent game, really like the graphics i've dropped you my honest review.

    Very nice work with the parallaxes and the animation's are spot on.

    Great job

  • maybe i should release a demo? maybe first 2 levels and a level from world 2 to showcase the difficulty spike

    Edit : Demo released

  • thankyou, i wish i could of made it free but i don't like adds and i'm hoping to make some sort income so i can make a bigger html 5 steam game

  • Hi,

    I've released my first game on android market called Xenoscape

    Price £0.59

    Description:

    It's a platform game with a higher level of difficulty, there are 25 levels split into 3 worlds, the first world is based around learning controls and introducing some hazards after that its difficult levels meant for a challenge.

    The idea of the game is your an alien attempting to escape a research facility.

    Everything except the character was made by myself and the character was designed by a friend.

    I'm not the best artist my area was more gameplay.

    Here's a link to the play store app with some screenshots : https://play.google.com/store/apps/deta ... .Xenoscape

    Demo Link : https://play.google.com/store/apps/deta ... oscapeDemo

    Feedback about anything (the game , the description and the store page etc) would be appreciated.

    Thanks for reading.

    Edit : I've made a demo that showcases 3 levels, 2 from world 1 and 1 from world 2 , this is intended to show the difficulty spike and the demo has no adds and is free.

  • i've decided to move away from it , sorry for the waste of time

    i've figured out what was causing it and it was just the bullet behaviour itself when you choose bounce of solids and move along a wall using touch or mouse controls it bounces of the wall and the controls move it against the walls causing a bounce effect , there isn't a way around it but i realised i was tryin to get bullet behaviour to do to much and when i got round to testing on mobile it turns out my idea was terrible , fingers covering the screen to much and controls to sloppy, so i'm just gonna use an analogue stick and 8 direction movement which works out fine on mobile, again sorry for wasting your time and thankyou for the reply. however if you still want to see the effect in action let me know and i'll whip up a .capx with it happening

  • Hi could do with some help please.

    I'm trying to have my character bounce of solids with a bullet behaviour and it works fine except when i'm sliding along a solid my speed increases to almost double, now i've tried everything to cap the speed and nothing works.

    Using Debug layout i can see that no values are different from normal movement in an open space , it just seems to be bouncing along the wall really fast and making it appear to move faster.

    I've tried all other movements for my character but the idea of the game only really works with bullet behaviour.

    To see it in action all you have to do is add touch, create a bullet behaviour object choose bounce of solids and every tick set angle towards Touch.x touch.y

    then put a solid along the layout and move along it and the object speeds up, i've tried this in a completely new project and it still happens so i know nothing is causing it in my own games script, which leads me to believe its the behaviour itself causing it

    So does anyone know how i can make my character stop sliding along a wall at increase speeds.

    Thankyou

    Ste

  • From what I understand of this event you could try adding a second event before the event that kills your player which would be something like

    powerup overlapping player - set position (power up) to player.x +50

    that might work you just have to make sure this even is read before the kill event or it will still kill your nplayer