Scribble on Wii U

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  • Just realised that I've released a few Construct 2 games now, yet haven't really mentioned them on here.

    I bought Construct 2 very very early on in its development, and over the years have slowly learned pretty much every in and out there is. In fact, I now rarely see a 2D game which doesn't cause me to say "I could make that".

    This is Scribble, a game that was release on December 15th of last year. It's an asymmetrical game for the Wii U. That pretty much means it's a multiplayer game that gives different players different experiences.

    It's an 8 player game, based on the classic board game, Pictionary.

    The player with the Wii U GamePad has to draw a certain image in a certain amount of time. It also comes with multiple modes and what I've called "Mutators" that change the way the game is player. For example, sometimes the GamePad screen is covered in ink, making drawing harder, or your drawing is horizontally mirrored, meaning you have to think in a different way.

    The game is scoring really well. In fact, the lowest review score it's received so far is from a Spanish site that misunderstood the instructions, but even then they scored it a 6.8/10.

    Nintendo Life - http://www.nintendolife.com/reviews/wiiu-eshop/scribble

    GamesReviews.com - http://www.gamesreviews.com/wiiu/wiiu-reviews/12/scribble-wiiu-review/

    Pure Nintendo - http://purenintendo.com/review-scribble-wii-u-eshop/

    Digital Chumps - http://digitalchumps.com/scribble/

    It just goes to show that you really can make professional games using Construct 2!

  • This is really cool, i don't have a wii u but it looks great and very high quality.

    Excellent work and i'm very impressed

    Also thank you for letting us know this , construct 2 can be used for high quality titles.

  • Just Super.

    Could you give any insight into the process for release on Wii U?

    and thoughts on why others like Aurel's The Next Penelope could not be made to work on WiiU >>>

    https://www.scirra.com/forum/the-next-penelope-2d-f-zero-ulysses-31_t95911?&p=1100460#p1100460

    cheers.....

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  • Just Super.

    Could you give any insight into the process for release on Wii U?

    and thoughts on why others like Aurel's The Next Penelope could not be made to work on WiiU >>>

    https://www.scirra.com/forum/the-next-penelope-2d-f-zero-ulysses-31_t95911?&p=1100460#p1100460

    cheers.....

    I can't get too much into the actual process, but I can say that it's the worst part for me. If you intend on making a cheap tacky game, then it's probably pretty easy, but if you intend on making something with substance, it can be hard to make something that the big N will approve the first time around.

    The Next Penelope didn't work on the Wii U because it was too good a game, basically. The framework used by N wasn't all that powerful, which made making ambitious games extremely challenging, and sadly, in some cases, impossible. Keeping a steady/stable frame rate is really challenging, even in games like Scribble.

    You really have to know the ins and outs of Construct 2 in order to make it worthwhile. Either that, or settle for making shovelware that people will simply review poorly.

    Hopefully things will be better for the Switch.

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