skg0091923's Forum Posts

  • I've just tried your project using cocoonJS on my android tablet ( the oner i use for testing is deliberately low specs) and i got around 28FPS a second at first then 5 seconds in i got 30-48 FPS which is smooth enough on this slow tablet . To use the cocoonJS wrapper all you need is the cocoon JS launcher on your android device and a cocoon js account

    First make an account the install the launcher next export your project to cocoonjs to do this you will have to right-click on your export options and choose show depricated exporters. Cocoonjs will appear then. This will export a zip file, put that on your android device and run the cocoonjs launcher. Choose your apps at the bottom click documents locate your zip file and click canvas+ . I did this and it worked ok on a slow tablet and I've also had trouble with the intel XDK for frame rate.

    Any questions on this proccess just ask.

    links:

    https://www.ludei.com/cocoonjs/ - cocoonJS

    https://play.google.com/store/apps/deta ... jslauncher - cocoonjs launcher

  • Hi I've got my game on android using cocoonJS and no matter what I do my character can get through solids.

    What's happening in detail:

    When my character uses a dash ability next to a Solid he can go right through it but only on Mobile(Android) on the PC it's fine. The dash ability uses the vector part of the platform behaviour. At first i thought it was a speed issue and slowing my character to 100 speed worked for normal movement nearly all the time but my dash at 500 has problems on Solids most of the time again it all works fine on PC.

    What I've tried:

    Setting every collision to Disable except the object that test for collisions in my events e.g solids and Character - no change

    Having all my solids not touching in the hopes that testing there own collisions was the problem - no change

    Having my Solids visible and adding pixels to the Solid sprite ( originally there blank sprites with Solid behaviour) - no change

    Trying other exporting options for Android - drastic frame rate drop but no change on Solid issue

    Is my problem the android device running to slow on collision checks and thus my character is able to slip right through? Or am i missing something.

    If you need my .capx or any more details I'll happily oblige.

    But the fact that my game works fine on PC tells me it isn't a problem with the .capx but rather the Andriod side of things.

    Thank you in advance

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Link to .capx file (required!):

    This isn't a bug, but may need changing

    Steps to reproduce:

    1. have extremely low space on hard drive (not enough to create temporary files)

    2. window pops up with error can't create temp file and so on(won't let you open projects)

    I didn't know where else to post this or if it even matters but if someone see's this error they may not know its a hard drive space problem and it might be good to mention it in the error pop-up to help the person fix the issue easily and quickly.

    sorry in advance if this is useless information or posted in the wrong place.