Sketchy77's Forum Posts

  • I cannot access that link, I'm not sure if it's working or if it because I'm on my TAFE network computers and they have blocks etc.

  • I'm having an issue with the platform behavior. When pressing/holding both Left/Right arrow keys the character stops and walks on the spot. I'd like it so the character keeps moving in the original direction until that key is released.

    For example: Your holding down the right key moving right, you start holding the left key also, you keep moving right until you let go of the right key, then you start moving left.

    Currently the two work against each other and you end up walking on the spot.

  • bump

  • So I recently uploaded a test to Kongregate to see if the Save/Load feature supplied in Construct would work.

    It doesn't. It works fine in the preview, and when running from my google drive, but when hosted on Kongregate, the save/load system doesn't work.

    Is their a specific way to setup a working save/load system compatible with Kongregate?

  • I am creating a interactive comic book game for my class project, and I'm using a scrollTO behaviour and bullet behaviour to scroll through the comic strip.

    Want I want it to do, is when the ScrollTo reaches the end of the layout and the next button is pressed the page goes up by one, the corresponding page becomes visible, and the scroll to is reset back to the begginning and scrolls through the page again.

    Problem is everything is working fine, except the scrollTo won't contninue to scroll after its reset back to its initial position.

    Here is the capx.

  • bump?

  • Step 1:

    scirra.com/tutorials/419/upload-your-game-to-google-drive

    I recommend not using dropbox as I had problems getting my game to work on Google chrome when using dropbox as a host.

    Step 2:

    Go to Kongregate,

    Click Upload a Game,

    Type in your games name and description,

    Click Continue,

    At the top of the next page check the "Iframe box",

    Paste the link you copied from step 1 into the Iframe url box.

    Now set your game dimensions and set Plugins to "none",

    Choose your game options then click Upload Iframe

  • Basically, I have a bunch of NPC's with the bullet behaviour, all chasing other NPC's.

    What I want is for them to not overlap when they collide with each other.

    I can't use the "Bounce off object" behaviour because enemies aren't usually colliding head-on, but from behind/side of each other because they Follow the other NPC's in a sort of "pack mentality".

    Here is the docs.google.com/file/d/0B0X8AGNTMh-dcEdUWDhDSTlKS00/edit

  • So I created a draft tile-based environment for a shooter game I'm making.

    Basically, I already have the entire environment so that it is destructible.

    Okay so this is a screenshot.

    <img src="http://imageshack.us/scaled/thumb/208/vwab.png" border="0" />

    What I want is when all the "wood blocks" on a particular tree are destroyed,

    I want all the leaves on that tree to be destroyed.

    Now I could have separate image for each set of wood and leaves, and make an event like

    if Wood1.Count = 0 {

    destroy all Leaves1

    }

    But I'm sure their is an easier way than that, so I don't have to have 10 plus different versions of the same sprite.

  • Hello.

    I'm currently making a scrolling platform game (both vertical and horizontal at parts).

    On my first level, I've created a player, setup a camera sprite with a bullet and scroll to behaviour.

    My problem, is I'm having trouble "killing" the player when he is off the screen.

    The player starts at the bottom of the Layout with the Camera (Both are off the initial window space.

    Simply I want the player to die when he is off the screen. I read up that the Is On Screen condition doesn't work when inverted, so i'm looking for an alternative way.

    I'm not using the "endless scroller method" so my layout size is 640 x 2000 and my window size is 640 x 480.

    This means when the camera overtakes the player, he is still ON the layout, so I can't use "DestroyOutsideofLayout either.

    Thoughts?

  • Anyone have any idea?

  • Thanks Daggio, that worked.

    Ok, I have another problem (Geez I'm full of them today.) I want to make it so when I push a "pushBlock" into another "pushBlock" it pushes both push blocks and they don't collapse together.

    Here is the CAPX.

    I would include it as a link, but I can't unless I have 500 rep -_-

    docs.google.com/file/d/0B0X8AGNTMh-dNDBzMVlSQ01BVGM/edit

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  • You figured it out. So what did you do?

    I'd like to know how to do this myself.

  • Actually I've encountered another problem. Now when I push the block it goes through all the other solid blocks.

    Is their a way to prevent this.

  • Thanks a ton, that worked.