Basically, I have a bunch of NPC's with the bullet behaviour, all chasing other NPC's.
What I want is for them to not overlap when they collide with each other.
I can't use the "Bounce off object" behaviour because enemies aren't usually colliding head-on, but from behind/side of each other because they Follow the other NPC's in a sort of "pack mentality".
Here is the docs.google.com/file/d/0B0X8AGNTMh-dcEdUWDhDSTlKS00/edit