sketchee's Forum Posts

  • I'm in the US, a Baltimore City dweller. I'd be interested, however I'm targetting Phonegap/Android first because that's the hardware I already have available and it already works.

  • I have had lot of trouble using that mouse input setting. It doesn't seem to work as needed. If you make it for mobile devices, then important thing is to make sure you don't refer to Mouse.X,Mouse.Y anywhere.

    Which part did you have trouble with? I've had success with it so far. Instead of Mouse.X etc, use Touch.X

  • The pay version of Construct 2 includes the ability to Preview on LAN, so you can test it via a web browser on your phone. You can test tilting and touch that way. scirra.com/tutorials/247/how-to-preview-on-a-local-network/page-1

    I've done the Eclipse route. It seems like a lot of steps, but it's pretty simple. Once you've done it, you won't have to zip or upload. You can just hook up your computer to your phone.

  • I just get a white screen as well.

  • That seemed to fix it! I'll let you know if it reappears

  • Using r84 on Windows 7 64 bit. Steps to reproduce:

    • System > Create Object
    • Open select object menu

    There will be two OK buttons, one grayed out and the other works. The working button is cancel. Selecting an object activates the real OK button

  • I agree with this. It really doesn't make sense to show the layout name at all IMHO

  • If you have 83, it should tell you to update to r84 correct? Shouldn't the beta update option tell you about both stable and beta updates?

  • Try out the WebStorage object scirra.com/manual/120/webstorage/page-1

    Local storage saves until the browser cache is cleared. On PhoneGap, however, it'll save as the app's data like any other app

  • You can set objects that you want on multiple layouts to global. Click on the object and set Global to Yes.

    If there are layouts that you don't want the object on, just destroy it on that layout's event sheet.

  • Basically, you will want to tell the game what actions to perform in response to each situation. When all of your various actions add up, they'll create the usual game ai. If you have examples of specifics that you would want your ai to react, we can probably help work through it. Any capx to show what you want to acheive?

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  • Rather than have the blob character move straight to the image point, have the position moved toward the image point every tick by a few pixels.

    For the bounce behavior, decrease the amount of bounce depending on the distance from the player. There's a distance equation in the System object that can help with this.

    Hope that helps some! I did like the game boy and his blob, but never did beat it

  • I've had a lot of problems with the revolute joint attaching too. Have you tried adding the Pin Behavior? You also have to make an event to attach it with Pin.

    I've found that to be a lot more reliable in situations where I can get away with it.

    If you have two physics objects, you'll want to tell them to ignore collisions.

  • I'm still getting the error, but at least when I export to html the error is hidden. And everything looks ok.

    Guess my only option is to keep studying the rope examples that I've found in search, though I can't figure out the difference so far. I'll revisit it at some point but don't want to delay other aspects of the game

  • Instead of the dragging event, have you tried adding the DragDrop behavior to the sprite?

    It's just like adding the bullet behavior in the Beginner Tutorial, but controls all of the dragging. You won't have to mess with setting the objects manually thatway.