sketchee's Forum Posts

  • Hm it works and looks perfect, but still have the Javascript error. I couldn't get chrome to copy and past the error message, but here's a new capx

    https://docs.google.com/open?id=0B3orP9kUYRALSExSNGl0cHNSeFdmSl9RU2dHNGVxQQ

  • I don't know why I had so much trouble with this, but I just had a revelation.

    I changed the event "Clip is overlapping clip" and it picked the two clips and made the joint.

  • Zephlon, I found that with Parallax layers you have to check off the box that says Show in Editor. Then move them over in the preview. It might be easier to move them in place with events than using layers?

  • I did get this working! If you use the scale mode, it'll fill out to whatever height your view window, but add more to the sides. Seems to work well for any resolution.

    It's better to use a 4:3 aspect ratio so that slightly more of your layout shows in widescreen. But make sure your layout has more padding built in to show if they have a wider screen. (Similar to a "bleed" if you're familiar with print graphic design.)

    Aspect ratio seems more important to construct than resolution

  • Thanks for replying. Here's a capx https://docs.google.com/open?id=0B3orP9kUYRALTjFvWGhNZjRURC1tSGpyOFNvdE9MUQ

    The other revolute joints work, but you'll see that it gives a Javascript error and the two paper clips don't attach to each other.

    I have tried a few variations, but no luck yet

  • I figured out basically that position objects on startup doesn't work. It attached the joint where ever they were in relation to each other on the layout or when spawned.

    I still haven't figured out how to pick out instances when I have more than one of the same sprite connected

  • There may be a way to work around this, depending on what result you're looking for. What would pressing the key do?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've been playing around and looking at examples in the forum. I still can't figure out why some joints will work and others won't, or won't have the correct setup. Is there any detailed explanation of how to join two objects? The manual and physics tutorial are fairly conceptual and seem vague on the actual "how to" aspect

  • I'm having trouble understanding how to pick and connect revolute joints. I have a set of chain links. After I duplicate the links, I'm having trouble figuring out how to connect them. I either get a javascript error or they just fall apart (not connected).

    My setup seems pretty basic:

    Repeat 5 times

    Pick Chain instance Chain.Count-1 > Spawn Chain, Create revolute joint

  • Yep, just went ahead and did it. I planned to anyway at some point. Thanks for your help, definitely did learn a few things from your examples.

  • The second case sounds more like what I'm trying to do.

    I'll have apples, oranges, dominoes, books, knives. The item being dragged needs to have several properties (transparency is the example).

    What I'm trying to figure out is how to not have to program 25 different items differently when they'll behave the same. They'll have different sprites and physics properties.

    Sorry if I'm not explaining this well. I looked at the Families example that comes with C2. It sounds like that might really be what I need if I want to be efficient

  • What if I want to drag both an orange and an apple. If I'm dragging the orange, won't the apple turn transparent too if I do it this way?

    In other words, how do I say "Whatever current item is dragged, make it 50% transparent"?

  • Great to know! I haven't bought a license yet, I was trying to see how far I could go without it. I'm pretty sure I'm going to make the leap. Is there any documentation on how the family system works?

    Nimtrix If I do it that way, I'll still have to duplicate the settings for every object right?

  • I'm pretty impressed with Construct2 so far and the amount I've been able to do in a short amount of time. Here's something I'm struggling with on my first game, however.

    Is there a way to apply a condition to multiple objects? For example, if any item with the drag behavior is dragged, make it 50% transparent?

  • In that case, the Eclipse method sounds preferable for me. It's free and you can sign the app just with the tools provided in the "getting started" tutorial. And you can take advantage of Phonegap plugins for even more features.

    I haven't had the chance yet to try out the javascript plugin for phonegap sound, but (getting back on the thread topic) it works on my phone for Furries so I bet it'll be a good solution