Sisyphus's Forum Posts

  • I thought it is set to Yes in the example, just a mistake there...

  • I can confirm on r184, i try it on 2 different pc's with latest drivers so i don't think the problem is in the drivers.

  • is the wkwebview method supported only on ios 8 ?

    Yes, it's an iOS 8 API.

  • I checked in the debugger and the images have different hashes. Therefore they must have at least one tiny difference anywhere in the image. Image deduplication does work between different sprite objects, and I verified this works by replacing the first two images with an all-blue and all-red opaque rectangle, and it correctly deduplicates on export. So it is working. The question is how the images end up different.

    I would guess that happens due to alpha premultiplication somehow. Premultiplying then unpremultiplying is a lossy operation, but I don't know how that could happen. I checked and if you use "Import frames - from files" and choose a .png file, it simply copies the file to the project without touching it, so it should remain identical. Hmm...

    Yeah, at first i tried it with the rectangles, and i can't reproduce. But if i try circles like the ones in the bug description, the import frames bug appears.

    Maybe the problem is in "Load an image from a file" ?

  • OMG! much better results after updating the chrome browser for android, about 33 fps average now !

    can i get the same results if i build as crosswalk android ?! i'm using the last update of intel XDK.

    many thanks

    You'll get even better result if build your app with crosswalk, crosswalk is based on chromium, but it's improved a bit.

  • Hello,

    > Yeah this stuff is great, but it works only with 32bit devices, on iphone 5s and newer, wkwebview will fallback to uiwebview, so, waiting for a next release.

    >

    Yes, you are right. The WKWebView has a bug running on 64 bit devices within a 32 bit app. We are already working on adding 64 bit compilations to CocoonJS, so the WKWebView will soon be available on 64 bit devices.

    About removing the Splash, you can contact our sales team at sales[at]ludei.com and they will help you. Right now it is the only information I can provide you. However, I can tell you we are listening to your demands and we will take them into account.

    Regards.

    Hope you will add 64bit compilations until 1 Feb 2015, i heard apple will not accept apps (and delete from appstore) that don't support 64bit archs. I will rebuild my apps with your webview+ when you update it, it's a big deal.

  • Yeah this stuff is great, but it works only with 32bit devices, on iphone 5s and newer, wkwebview will fallback to uiwebview, so, waiting for a next release.

  • However if you have

    WeaponSpriteAB has ImageFrames or Animations, 0-Handle, 1-Handle

    Then de-duplication will occur as having all the same images in the same Sprite.

    Since your saying you have 5 Sprite Objects(ie not instances, but full on separate objects) then yes. There is no de-duplication by design/limitation in the overall c2 architecture.

    I'm not sure it's something with deduplication, see my post above, deduplication works as it's described in manual, but only if "Import Frames - From Files" is not used.

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  • I can reproduce it here, at first i thought that the pictures are not pixel-perfect identical, so i saved 4 pictures from capx above to my desktop, started a new project, created 4 sprites (0, 2, 3 ,4) and 1 sprite with 4 images(5), load pictures from my desktop there (to be sure that sprite5 and others have identical images) and i have the same result after export, but i can reproduce it only if i "Import frames - From Files" to sprite5, if i create 4 empty frames in sprite5 and then "Load an image from a file" for each frame, everythings is exported right! This sounds like i lost my mind so heres the .capx

    Here i import frames to sprite5 and the bug appears

    [attachment=1:1estfoy2][/attachment:1estfoy2]

    Here i "Load an image from a file(folder icon in the editor and open the picture)" and everything exports fine

    [attachment=0:1estfoy2][/attachment:1estfoy2]

  • Im using The latear versión Sisyphus , what can i do?

    You can help Ashley fix this issue, but you need to tell what exact version you use, r184 or r185 or what and upload your corrupted .capx

  • It's a second or third report about corrupted save files. Upload your broken .capx. Oh and what version of c2 you use?

  • Hello ludei , i have a question about your new 2.1 compiler:

    [quote:1xlmz6kb]Added the new CocoonJS WebView+ for iOS 8 based on the new WKWebView (Only for 32-bit devices at the moment).

    What does that mean for iphone 5s and 6(+)? Webview will fallback to UIWebView, app will not launch or what will happen then?

    edit: And if it works, all features of wkwebview (like Nitro JIT and webgl) are supported?

  • C2 is very popular here in Russia, you guys are number one here on mobile forums and mobile games dev communities.

  • henriquesv what version of xdk you use? Only latest 1332 supports phonegap build with iOS and Android(not crosswalk).

  • Crosswalk and iOS? I thought crosswalk is only for android. But if you choose iOS in Cordova 3.X Mobile App Platforms section, you need to export your project from construct as a phonegap app, then open it in xdk and follow the steps.