Simul810's Forum Posts

  • 14 posts
  • I managed to get the game working by pressing the left "Ctrl" key when I get the black screen.

  • At the moment the buttons allow the player to change the page, add/subtract a value from text, change the animation frame, set objects invisible/visible.

    There is a custom list box there in the sponsor screen and it is possible to scroll through a list in groups of five.

    There is no connection between the buttons and their values in the menu and the race screen.

  • Here are screens of my game. At the moment I am focusing on the Interface for the game.

    Driver Screen

    Some buttons to change the stats as the game has 800 x 600 as its resolution. It would crash the game at 1024 x 724.

    <img src="http://img151.imageshack.us/img151/6858/s810drvstt.jpg" border="0" />

    Commercial screen.

    Selecting an engine changes the image to the engine logo and text to the name. Each engine has different ratings changing the number of boxes for Cash and R&D.

    <img src="http://img225.imageshack.us/img225/6683/s810cmceng.jpg" border="0" />

    Driver Orders

    Move the sliders left to right.

    <img src="http://img132.imageshack.us/img132/7416/s810ords.jpg" border="0" />

    Setup screen.

    Different methods of visualizing how the changes are made to parts of the car. Real buttons will be used soon, instead of clicking on "-" and "+".The outlined over head image of the car shows all the marked areas as you change them.

    <img src="http://img32.imageshack.us/img32/66/s810drvstp2.jpg" border="0" />

    Assembly.

    <img src="http://img651.imageshack.us/img651/8831/s810carprts1.jpg" border="0" />

    Assembly shelf.

    <img src="http://img28.imageshack.us/img28/7606/s810carprts2.jpg" border="0" />

    Race Screen

    I have made the car start from its garage and complete a lap and change the path to drive through the pits, by clicking a designated button.

    The car follows custom way points with switching cameras to follow each car.

    The map on the top right of the screen allows you to see the progression of each car along the circuit.

    <img src="http://img713.imageshack.us/img713/903/rcescrnpath2.jpg" border="0" />

  • Here are some more preview screens of the game. These controls don't affect any cars yet, just still making the GUI with help from the custom UI tutorial.

    Driver Orders

    Move the sliders left to right. All sliders work in the game. I left driver 1 settings at 50%.

    <img src="http://img132.imageshack.us/img132/7416/s810ords.jpg">

    Car Setup

    Different methods of visualizing how the changes are made to parts of the car. Real buttons will be used soon, instead of clicking on "-" and "+".The outlined over head image of the car shows all the marked areas as you change them.

    <img src="http://img854.imageshack.us/img854/4265/s810setup.jpg">

    Tyre name and image will change between Soft (dry) Hard (dry) intermediate (wet) etc

    The number of gears (bars) will change between 4 and 7 by changing the size of a tile object.

  • I always wanted a software that would let you make 3d games, with loads of assets and w/out any scripting coding knowledge... but not 3d game maker... so i guess this never happens XD

    Have you had a look at Cre8or. It is at version 0.12 in the downloads page. Uses Direct X/OpenGL and makes use of drag and drop events.

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  • Thank you. Problem solved.

  • I am cutting down on all the text objects in my game, so I use this code so one text object can hold more information.

    Example - crashes the game.

    set text to global('global1') & global('global2')[/code:3odn6azh]
    
    Example - game and string/variables load.
    [code:3odn6azh]
    set text to global('global1') & INI_1.ItemString("1", "1") & global('global2')[/code:3odn6azh]
    
    Is there a way to display two variables first with no text in between them?
  • Still using the same version since I purchased my pc, Windows XP.

  • It will definitely have a.i which will drive the car and react to events in the race while the player can decide on drivers/personnel/sponsors/suppliers and race strategy.

    To enable a player controlled car, the game would need to be written to also revolve around the player, where it may be best to play a full 3D game.

  • Good luck Simul810. How far you are with the game?

    Its been a while, progress has been slow because I get an error message when I load the cap file, either I have to remove the background image or I have to change the text rendering each time I add to the game.

    Is this an issue with the number of text objects (600+) in the game I am creating or is it a problem I should report?

    More of the menu screens. All of the side buttons work and show the correct text like a page. Here you can select from a set of predefined images of your car for the race screens. You only will be able to have custom options for a new team.

    Here is the race screen once again. It has no car or circuit graphics as I had to start it again after a memory crash and a corrupted cap. Good thing I had previous versions of the main project cap file. This is why there is only text positioned so far.

  • Here is a preview of the driver details with strings from external text files. I have not coded it to display real money yet.

    Here is the race screen which makes use of switchable magic cameras and the layout plugins. Lap count increases by 1 as each car passes the start/finish line. So far it is not connected to the menu section

    <img src="http://img600.imageshack.us/img600/7454/s810rs.jpg">

  • You can name your objects "Txt_Menutext", INI_X", "MKB_X", "Sprt_Arrow" and the same with the rest, so all the objects you highlighted in red, are ordered by object name.

  • This is a great plugin. I worked out how to switch through cameras (1,2,3,4,1,2... and in reverse too) with sprite buttons changing the variables.

    I do get black screen first time I load the layout. The second time it is all fine. I do have two layers one is the HUD.

  • Here is a game based on managing a racing team. It will rely more on events made in menu screens than controlling a character. Once you make the required decisions, you will be switched to a racing screen and then back to the menu once it is finished.

    Clicking on an invisible object placed behind each team name will load different images and text strings from external text files. The names in each screen may not stay the same in the finished version.

    Second page after choosing a team. After clicking on one of the left margin icons the private variable of the invisible tab buttons will change, enabling the text to change to show which state the button is in.

  • 14 posts