Simple Games's Forum Posts

  • fredriksthlm So you also had this issue before applying Optimized ad loading? Thanks for the information, I'll try this later :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • fredriksthlm It's mostly just people writing "same issue". But I wonder if other people noticed this specifically with Construct 3, because in my case it started only about a month ago.

    The potentially useful piece of information I found through your link was this:

    After examining our code carefully we noticed that this anr is caused mainly when by mistake the app tries to show a dialog but the call is not from the main thread.

    But I don't see how I could apply this information in my case.

  • Since the end of the August my ANR rate on Google Play went up from around 0% to 3-4% which is way above "Bad behaviour threshold" and will affect game's visibility on the store. I didn't make any significant changes to the game.

    The ANR is "Native method - android.os.MessageQueue.nativePollOnce". From what I understand, it's likely linked to ads, and I only use the official Mobile Advert plugin. Does anyone else have the same issue?

    Tagged:

  • Awesome, happy to help :)

  • You should do it with a circle shape and blend mode, you probably just didn't do it right.

    Here's video tutorial youtube.com/watch

  • Technically you can't use copyrighted content even non-comercially. But finding copyright-free content isn't that hard and it's just another aspect of game development, and it's best to learn this "skill" as early as possible if he wants to pursue this as a career/business/hobby in the future.

    You could start with these websites: itch.io/game-assets/free kenney.nl/assets freesound.org

    Obviously there's more you can find on Google if you search "(...) free assets", just don't download it from Google Images - rather click on the search result to go to the website and see if it's actually free there.

  • You can use one tilemap for background and another tilemap for objects like windows and ceiling. You can keep both tilemaps on the same layer. To select the bottom tilemap in the editor - you can press on it twice while holding the "Tab" key

  • You do not have permission to view this post

  • You do not have permission to view this post

  • It's not an action, it's a condition called "Cursor is over object".

  • If you mean Construct splash screen, you can remove it. Go to Properties - Project properties - Loader style

  • You could, but it would require some extra work. So it's better to keep it within single project from the start, instead of combining them later.

  • Yes, you can do this by using separate Layouts and Event Sheets for each level.

  • newt I didn't try spriter, but how many entities can you animate before you run out of CPU, especially on mobile?

    As to wasted memory - it would be up to developers to decide in which cases they should use this feature.

  • I wonder if a tick box could be added in the animation editor, named "Skip frames if animation speed is beyond framerate" (or something more concise!) and default it to "Off" which prevents it from affecting old projects, but allow everyone to choose to have it going forward.

    One for the suggestion pile!

    That's what I also suggested in the old topic, but since most users seem to be okay with the current system - C3 devs, probably, don't want to spend time on this feature, and don't want to add more UI elements.