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> >
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> > It's a long road and not an essay one for your app to be popular, so it can be seen by other people on google play. First your app must have at least 10,000 download with good rating and reviews, so it can be seen. Of course what I'm saying is my own work and research.
> >
> > To get that big number of downloads I would advice you do Promotions for your game using Google Adwords, Facebook Promotions, and most important buying reviews & downloads, like;
> >
> > 6hourapp.com
> > app2top.org
> >
> > Check out this: quora.com/Where-can-I-buy-app-installs
> >
> > Good Luck....... <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /> <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /> <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" />
> >
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> Thank you so much for your reply. I have a few questions if you want to advice me. As I see, to get 10 000 installs I need around 1000$. I was wondering, based on your experience, how fast can I get this money back and how much does this depends on the quality of the game? Like, even after I get 10 000 installs, I am still not sure that other people will further install my app. And when will the ads start to appear in my game, like do I need a minimum number of installs? Thank you!
>
First, don't spend a $1000 dollar to get 10,000 installs. IF you use 6hourapp it will only cost you $458 for the 10,000 installs. Here check out this: 6hourapp.com/buy-app-installs-for-android-and-ios You will see that a 5000 installs cost $229 which = to $0.0458 per install. If you ask me is a really a cheap price.
Anyhow, when you will get your money back will it hard to say, because if your game that good maybe in week or month or 2, let me tell you something as soon as your app can be seen by others in google play your app will get downloads it's that simple.
[quote:34b4susl] And when will the ads start to appear in my game, like do I need a minimum number of installs?
that <img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /> <img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question" /> <img src="{SMILIES_PATH}/icon_exclaim.gif" alt=":!:" title="Exclamation" /> is not right the ads should shown from the start, you don't need a minimum downloads or something. Just be sure you set everything for admob to work right.
I hope that helped.
Good Luck <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" />
Thank you for you reply. It might be a problem if I added a feature for mopub ads, too? (I found a monetize your app video where this was suggested) Or is admob enough? Also, if the ads start on the spot, regardless of the number of downloads, how do I get paid? I thought it is based on the number of ads that are presented in my game and this depends on the number of downloads (more downloads more people want to use my game to advertise their products), but based on what you said, it should be something different. So how exactly does the payment work?