ShinobiSlash's Forum Posts

  • Wouldn't mind trying a demo or something, loved Ninja Gaiden

  • http://imgur.com/a/z8CJ4

    Any reason why? After pressing OK, the game plays as normal (for the most part, anyway).

    Does it have anything to do with the XDK/Cordova export method? Or is it on the Construct 2/Game Code side?

  • Well, it loads after I converted/exported to Android...but still browser based wise, it is still hit or miss.

  • https://play.google.com/store/apps/deta ... nadventure

    1st Demo (BETA) of my 2nd Mobile Game App...similar to the Mobile Game 'Red Ball', so please try it out. It consist of the 1st Stage titled VALLEY, and the 1st Four Levels and the BOSS Level. The finished version has 5 Stages with 10 Levels (9 regular levels plus a BOSS level) per Stage.

    It's still in development, so I'm still in the process of adding a Stage Select, some Particle effects and probably a few more enemies for the 1st Stage.

    Now, there are alot of bugs in the game so far, some I can fix, and some I can't:

    FIXABLE (I think, <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes"> )

    • The Physics (esp. with the 'Jumping' of the Ball) is a bit wonky in a few places. Currently working to fix it.

    NOT FIXABLE/NEED HELP

    • When you first open the app, I get this:

    https://i.imgsafe.org/d9d14934af.png

    I dunno why...does it has something to do with the Intel XDK/Cordova export?

    • And sometimes after awhile all sounds (BGM and F/X) totally stop playing. I have no clue why.

    So please try it out, give feedback and tips on how to improve gameplay. And if you can help with any of the above bugs/errors (might post them in one of the technical forum sections), much thanks! <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Hi, I'm currently developing and designing a game with C2 (I'll post the demo in the BETA section soon for you all to try out) for a client with a merchandise store. As of now, we are doing a 50/50 type thing (I will develop/design/create, he will do promotion/ads, etc), so I was wondering if anyone else have done any freelance game design here and what terms you used with any clients you had.

    https://www.hellobonsai.com/

    I thinking of using Bonsai to write up a simple contract; have any else used this and will it hold up legally? Again, I'm been working with the guy for nearly the past year (good back and forth communication, haven't had and real problems dealing with him) but now since the game is pretty much complete and near commercial release, I just wanna maybe protect myself a bit.

  • http://coast-guard-analyzer-41864.bitballoon.com/

    <img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question"> <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

    Posted this awhile back, but didn't want to bump old topics, and since I'm still having the same problem, I still need some help on this.

    When I 1st run the game (as a HTML or from the Construct UI), the game sometimes won't load pass the 1st Splash Screen; but sometimes, after closing and re-opening the program/browser, the game loads normally.

    This is becoming annoying, since I've just uploaded a DEMO to the Google Play store...waiting for it to get published, so until then I dunno if the same will happen if someone D/L it from the Play store. And it also won't preview for testing in the Intel XDK.

    I could upload a capx, but it would be the entire (about 60MB so far) game; so if anyone want it, just let me know. <img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question">

  • I will look into this...getting ready to use Spriter for the 1st time, thanks.

  • Like a VR (Occulus Rift) device? Unless you're making a VR game, no.

  • Thanks for the recommendations guys....I will try them out,

  • You use variables with event actions.

    On your shooter sprite put an instance variable.. say enemyShot=0

    Now prior to or in your shoot event initialize variable using action set variable enemyShot=random(0,6), or enemyShot=(choose1,2,3,4,5,6)

    Then use System compare instance variable and = 1 then action whatever, = 2, etc.. or in your example enemyShot<=5 regular shot >=6 special shot. (0 = 1.. so 1-7 is actually 0-6 in Construct2)

    I will try that out, thanks...let you know if it works, Also, I'm using the Turrent behavior to fire the projectiles; not sure if that will affect anything...

  • A decent Video/Ad for your/my Mobile Game? I've read that games get more attention with a video 'commercial' that's attached to it on the App Stores. I plan on trying to do it myself (already made vids of every Stage), so are there any good programs (free preferred, but any reasonable ones) that will get the job done? Thanks for any recommendations.

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  • Any smartphone (or tablet) with the latest and most current OS systems running it (Android/iPhone)...

  • Well, just looking for a way on how to get/use randomizers/RNG for Construct 2. In my case, I want a enemy to shoot a common projectile, but say, every 1 outta 7 shots, the enemy will shoot a different projectile.

    Didn't see any actions/behavoir blocks for RNG...

  • Again, thx guys for all the help.

  • Quick Update: It works, but only at random times...

    http://diplomat-andrew-87181.bitballoon.com/

    The first time I click on the link, it just stops after the first splash screen. But if I close it and re-click/reload the link, it works fine.

    Please, any help? This is a minor issue, but it's really annoying.