shinkan's Forum Posts

  • Whoo, I ignored that post because I thought it's another very clever bot spamming. Sorry for that.

  • Hey spongehammer I've never noticed that in any of my exports/previews, could you post images of that colour bleeds? Maybe I'm not paying attention to my exports after all..

  • Here you go

    I've added one more event 'On start of layout" to check on what layout you currently are and to set global variable with appropriate level number, so you can test your game from any level and go to next one without changing global variable.

  • Seriously?

  • No worries.

    What you saying is and will be true.

    Look again on your events

    1. object is overlapping different object -> go to level 2

    2. object is overlapping different object -> go to level 3

    Events always run from top to bottom.

    If you start game on level 1 you will go to level 2,

    If you start on level 2 you will go to level 2

    if you start on level 3 you will go to level 2

    and so on...

    Basically your events are saying "no matter what" always go to level 2

    It's happening because that's the way how events work.

    "2. object is overlapping different object -> go to level 3"

    This event will never be active and you will never go to level 3 because before that you are going to level 2.

    Like I said before, you need to specify on what level you are and where you want to go next.

    You could do that very easily with global variable.

  • Sure. You have one event sheet for all layouts. This event sheet is doing only one thing

    object is overlapping different object -> go to level 2

    object is overlapping different object -> go to level 3

    This is that loop I was talking about.

    Every time you enter a layout - doesn't matter which one, You will always go to level 2. Because this is your very firs event.

    To avoid that I'v inserted a simple condition to compare on what level you currently are.

    If you are on level 1

    object is overlapping different object -> go to level 2

    If you are on level 2

    object is overlapping different object -> go to level 3

  • To be honest with you, this post should be reported as a double post.

    Do not do that next time. If you have a problem and need help just stick to your first post and wait for someone to help you - more than an hour in that case!

  • Fixed .capx

    What you did is a loop. If you want to use one event sheet for multiple layouts like you did, You need to specify on what layout you currently are and where you want to go.

  • Voted for melancholic mix. Extreme have to many panning sounds for my test and it fells very chaotic.

    Good luck! :)

  • chrimbus You need to save your project as single *capx file and upload it somewhere. Most of us here are using dropbox cause it's fast and easy way of sharing project files.

    Edit: Yep, You just basically did that while I was writing this post. Nevermind then ;)

  • You can't. *.cap files are from Construct Classic.

  • Did someone played with Tilemap and bumpmaps on top of them?

    I get strange results and can't figure out what is going on.

    Here's .capx file from my test.

  • You can do that on runtime using "Repeat". But unfortunately you can do that in Layout editor.

  • It's working fine for me. Set grid to whatever, press enter, click anywhere. Works every time with grid width or height.

    Main issue with setting grid is that you need to press enter every time you change its value. Setting it to something and clicking on layout should preserve that value not cancel it.

    And another very annoying thing is you can't press Tab (Shift Tab) to switch between width and height.

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  • I've noticed freezes recently in r161 as well, but couldn't be sure if it was related to Node-Webkit or something else.

    Sometimes using preview or export game can freeze at the beginning. But after closing and restarting every thing works fine.