shinkan's Forum Posts

  • Do you need them to be "pixels"? For a change you could use a Tiled Background. Every time you turn 90 degrees spawn new TB, and when you going straight you change it's width or height.

    Then set collisions between bike and all walls that already exist in the world - except the one you spawn and stretching while driving. That will make sure you can hit self wall only after turning 90 or more degrees at any direction and never the one you are spawning behind you.

  • Front page:

    "Construct 2 is a powerful ground breaking HTML5 game creator designed specifically for 2D games. It allows anyone to build games — no coding required!"

    I propose adding a line "with no official support to any of current HTML5 game platforms on the market" then it's a win-win scenario for everyone.

    ps. looks like Xbox and other stuff with $ init have more value than the core feature of the software that was made for. Wonder when people realize that hype for xb1 exporter Is just like a hype for a multiplayer plugin was two years ago.

  • clamp(x, lower, upper) - Return lower if x is less than lower, upper if x is greater than upper, else return x.

  • I had to install CC just to make sure my memory was correct. And partially it was. In CC you could select an event and press "Copy as text"

    For example "Copy as text" on this events

    gave you that after pasting it in notepad or wherever.

    + System: Start of layout
    -> Sprite: Set opacity to 100
    
    + MouseKeyboard: On any key pressed
    -> Sprite: Destroy[/code:1klkp4w4]
    
    So testing/debugging with others was quite fast cause it was literally  copy and paste without  wasting time on uploading and sharing images.
    
    For some reason I remembered incorrectly that works both sides,  but just checked in CC r2 and unfortunately you can't copy back from Notepad and paste on CC to recreate those events. 
    So it's only one way solution, just like pressing F8 in C2 to export events as image.
  • Looks like a nice thing to have. But what I really miss is the ctrl+c and ctrl+v on events like in old Construct Classic.

  • Problem Description

    Adding IAP plugin to the project makes preview over wifi showing javascript error on mobile devices. Preview on desktops via IP:PORT is fine.

    Attach a Capx

    IAPwifipreviewbug.capx

    Description of Capx

    One sprite with drag and drop behavior - just to have something more than empty screen, and IAP plugin. Nothing was configured or set. No events.

    Steps to Reproduce Bug

    • Construct 2 must be setup to work with wifi previews
    • Create new Project
    • Add IAP plugin
    • Run the game to see the preview on the mobile

    Observed Result

    Expected Result

    Preview the game on device without errors.

    Affected Browsers

    Chrome for Mobile

    Operating System and Service Pack

    Win 10 64bit

    Construct 2 Version ID

    Construct 2 r234 beta

  • There is a shader effect somewhere, i believe made by "Somebody" that do what you want. Scrolls the image texture of the object.

  • Cropping image breaks the origin and other points in the sprite, which is quite important for most gamedevs.

    I also recommend you to use Spriter for animations for a better and faster workflow in dealing with sprites and animations.

    No it's not.

    Like UberLou said. I keep all sprites animation frames raw and only crop them when I'm sure I won't modify them again.

    So why won't C2 crop them when exporting? Is there some logical reason for this?

    Because collision polygons are depending on and limited by frame size (which is stupid by design). You can't make collision polygon bigger than frame.

  • TheRealDannyyy and you will.

    "Hackers" or "Pirates" are not the issue here. They don't care about your assets, they just want to crack your game so other people can play it for free.

    The real issue here are "modern teenage devs" raised on internet and cracked games. Too lazy or too cheap to make/paid for their own assets they will take all your shit and use it like they made it. They made that shit and mess on Arcades, Steam Google etc.

    Every single game engine I have played with from AGS to UE4 have some sort of "packaging" after exporting game assets (we are talking about desktop games only, no mobile or browser)... But none of them let's you access game files in less than 3 seconds. NW.js is still the winner here

  • TheRealDannyyy There's no need to worry about devtools. if you want to start worrying about people messing up with your game then open your "package.nw" with winrar (for Total Commander users just press enter on it or double click left mouse button) . NW.js does absolutely nothing to make your game and game assets secure. Everyone can in literally 2 seconds steal all your graphics, sounds, music, code etc.

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  • They made an updated version of this comparison if anyone is interested.

    http://tangiblejs.com/posts/nw-js-and-electron-compared-2016-edition

  • Well, what you are "airing out" have no seans at all.

    I don't understand how you can have memory issues when changing layout pretty much dump all previous non-global objects from memory, especially when making complex games such as mine.

    If you read everything from top to bottom you would notice that it's not about having an issue with a memory.

    Destroying objects and instances when they are unneeded also remove them from memory.

    No.

    If you are having memory issues, its more due to how your game design and logic works, rather than the engine supposedly flaw. Try reading some nice blogs and articles written by veterans who can give you good tips to work your game around those issues.

    Then again, no idea who is that sentence directed to, but most people here participating in discussion are very experienced users who spend many years with C2 and probably wrote those blogs and articles you are talking about.

    ...

  • Kundi the Super Dog is on a mission to protect the people of his City from Robbers prowling on the rooftops at night.

    Help Kundi Jump from one roof to another by pressing on him and aiming at the other roof. Be careful though, some roofs are slippery, and some have Robbers on them who will push you off the roof. If you land right on top of the Robber's head, he will fall off the roof, but beware, he won't stand still.

    Collect Doggy treats on your way, and spend them on recovering the points you lost when Kundi fell off a roof. If you run out of Doggy treats, too bad, you will have to start all over again. But don't worry, you can buy Doggy treats in the game.

    So Jump in and help Kundi save his city!

  • I'm sorry but who are you talking to Sethmaster ?