shinkan's Forum Posts

  • Exactly same thing here on S3, volume control for the music do not work at all in crosswalk.

  • I've been trying to figure it out and nothing comes to my mind...

    I'm stuck on:

    vec2 tex = vTex * (1.0-size); - size is a percentage float

    vec4 front = texture2D(samplerFront, tex);

    etc...

    and so far this works great however, only when "<extend-box-horizontal>" and "<extend-box-vertical>" are both set to 0. Setting it to something greater then 0 introduces this strange offset I can't compensate or get rid of.

    I'm not a shader programmer and it's quite hard to learn that kind of stuff :/

  • IntelRobert

    I missed that post, Thanks for the info.

  • Ashley IntelRobert

    Not sure if this was mentioned or is it XDK or C2 issue so I will post it here first.

    On XDK crosswalk beta/stable music (files from folder Music in C2) can't be muted/unmuted and they do not respect "set volume" actions.

    I have a global variable "Music" that can be change in runtime and one music file playing with tag "music":

    music = 0 -> Set "music" muted

    music = 1 -> Set "music" unmuted

    music = 2 -> Set "music" volume to lerp(Audio.Volume("music"), 20, 8*dt)

    none of this events works on crosswalk :/

  • cooltaby there's not much to provide I'm afraid. I just followed a tutorial https://software.intel.com/en-us/html5/articles/ads-for-crosswalk-and-construct-2 and all is working fine.

  • also it could be something with the blacklist or really anything the S3 has really crappy drivers

    On both Chrome for android and crosswalk I get WebGL, cpu usage is almost identical. It's just this difference between fps is significant.

  • How big difference there is between current XDK crosswalk beta/stable between Chrome for android (38.02125.102)?

    Asking because I've noticed quite big difference in running my game on my Samsung Galaxy S3 in xdk crosswalk beta - where my game runs 40-52fps max and Chrome for android - steady 60fps all the time!

  • Loops run in 1 tick.

    So something like "Repeat 1000 times" or "For "x" from 0 to 1000" will happen in 1 tick.

  • You have two ways I know about:

    • Execute Javascript via Browser Object
    • Write plugins using C2 SDK
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  • Fake ads sounds lovely xD

  • AlexFrancois

    I have S3 and never had any problem like that with crosswalk. My S3 always properly register touches, taps, double taps... ect.

  • Bummer...

    So to test Ads in Test mode True I need to build my app... and to publish it I need to build my app with Test mode False.

    Is there a difference then between Test mode True or False? if you need to build an install them on your device

  • Little question about AdmobAds. When I make a build with crosswalk with "Test mode" set to False I get Ads on my S3 with no problems. But is there a way to actually test it before export/build etc?

    Switching AdmobAds Test mode to True I get nothing on C2 preview or XDK test/debug/export. Is there a way to test size and placement of the Ads banner?

  • Made a new bug report, so Ashley can attack them one by one

  • Problem Description

    Tab key do not cycle between Name and Parameters in "Call function" action.

    Attach a Capx

    [attachment=0:v7ts4r9t][/attachment:v7ts4r9t]

    Description of Capx

    New project with Function object added.

    Steps to Reproduce Bug

    • Open Function| Call "" (0, 0, 0,) from events
    • While "Name" is in focus press Tab key

    Observed Result

    Focus will go from "Name" to "Add parameter".

    Expected Result

    It should cycle between "Name" and available "Parameters" . In this example it should go through "Name"->"Parameter 0"->"Parameter 1"->"Parameter 2"->"Add parameter"....

    Shift+Tab works just fine.

    Operating System and Service Pack

    Win 8.1 x64

    Construct 2 Version ID

    r185