shinkan's Forum Posts

  • Come down boys, don't fight over the internet. We are too old for that.

    cesarzevil Ashley is not here to answer every single post. He's busy making C2 better and we all want him to spend his time on working not answering peoples problems.

    We are here to help with that problems, users to other users.

    You posted your problem, that is fine. But you need to learn some patience. Not everyone will stop whatever they doing to run over here just to help you. Give it some time.

  • I would say that auto-complete suits better current C2 system (like global vars, objects, etc.) and is a bit faster to type first few words then select an item from dropdown list with mouse

  • yeah that's the thing, big companies will spend more money we will ever earn only for one marketing campaign :/

  • Not sure what to think about that, I have mixed feelings.

    On one side it's evil

  • What about

    Set X to lerp(Sprite.X, random(Mouse.X-XXX, Mouse.X+XXX), YYY)

    and same for Y

    XXX - is a distance how far from mouse position it can go

    YYY - how fast it should move

  • Thanks!

  • Minor Indeed. this is really fantastic!

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  • Yes, "Jeff" from developers customer service apologize me for this confusion, because this is not documented anywhere and explained the difference between alpha/beta and production.

    and btw. customer service on for google developer is the fastest, kindest and probably the best costumer service I have ever talk to!

  • On what android mobile did you test this game?

    There's only two options:

    • Your mobile is to old
    • Your events are not optimized well.
  • codah now you telling me

  • Yeah, I though about using parameters to control the "shadow" position. But my idea was to make this effects without any need of using events at all :/

    I'll keep looking and experimenting.

    Thanks you so much for help and all the time you spend looking into this!

  • First ever google play game is published.

    Well it's more like a "visual and interaction" added to test how mobile game really work. But anyhow it's nice sweat and all xD

  • Here is my first ever google play game... Well it's more like a test then a game but turned out pretty well

  • I make this post separate because it's quite important and it's not well documented anywhere.

    If you publish your apk files into Alpha or Beta Testing then all information on testers page will show bare minimum requirements only!

    It means no matter what API level you put into your apk files it will always show as "1.6 and above"

    Only publishing as a production will show proper informations from your apk files.

  • sorry for double post, but scirra.com works very slowly for me for few day and can't edit my post.

    New version was just published with

    Minimum Android version set to 14

    Target Android version set to 18

    and still shows the same... For next update I'm going to leave min and target empty and see... damn another few hours of waiting :/

    • - EDIT: min and target default values gives me API 10+ :/ --
    • - EDIT 2: it seams that whatever version I put in XDK it will always show "1.6 and up" with alpha testing. And i'm not sure if I publish it as a production it will change or not :/ --