shinkan's Forum Posts

  • Look's like this is fixed in r185. You can close this bug

  • Also r185 introduced new issue with "Parameters for Function" window.

    If you open call function action and function have some parameters, you can't use TAB to switch between "Name", and parameters". Pressing tab goes from "Name" to "Add parameter" but if you select any of parameters you can then cycle between them using TAB. Shift+TAB works fine.

    Should I leave it here, or make a new bug report?

  • "Function: 'Call function' action now provides a dropdown list with all the function names used in the project."

    I would like to see that not only in functions, but also in:

    • groups
    • object animations (you could select from existing object animations or type in your own name if you want to do something more complex)
    • layer names
    • etc.. should be essential feature for all that kind of things!

    This is so simple and so great addition to C2! Thanks Ashley

  • Same here, Yesterday I build and run on my S3 with no problems. And few seconds ago I made a build with new r185 and run on my S3 with no problems either.

  • You can change collision poly for each tile in "Tilemap bar".

  • Just do the same as above but for each object separately.

  • Heh, filing a bug saying IE11 does better seems to have done the trick - they've already assigned the bug

    lol xD

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  • delgado

    You can add all the objects to the Family and add effect to that family, and then make an event like on image below.

  • shinkan great effect. If i want create one slide bar to change all rgb colors i must delete this present three slidebars ?

    Well... if you want only one slider then you must delete rest of them xD

    But remember, each color is controlled by separate effect parameter (R=0, G=1, B=2)

  • You can find a lot of stuff over here

    http://www.w3schools.com/css/

  • Bumpmapping shader on it's own have so many issues I would advise to use it only on static sprites (no scrolling, no parallaxing, no scaling, nothing) - then it works as you would expect it to work.

    It's a big shame because it is such a great effect but in most cases useless

  • If you need some help, first change your post title to something that will describe your issue.

  • There's many ways to do that, but if you want to use fade behavior then:

    Set Fade in to 1, set fade out to 1, set destroy to no.

    in events add "Sprite| On fade-out finished - > Sprite| Fade: restart fade

  • Thanks Ashley,

    I've posted my behavior same time you were replaying here

    You can still grab it from here Fade Adv

    If you downloaded previous version, then please delete it and redownload it from that page I've posted here - This is a proper 1.0 version with all extra things that was not present in ma previous upload

  • *** Functionality of this "modification" has been officially added to the Fade behavior in r192 so I'm taking this one down because this serves no purpose anymore ***

    Thanks to everyone who used this, but you better switch to the official behavior now