shimo's Forum Posts

  • Yea blackhornet and thanks for reply, that is my second option, but that doubt arose. I think that should be possible, ie, I can getting the IID for instance but I cant compare at same time 2 instances from same sprite when collides.

    Anyway thanks

  • Ok I have a specific problem with families. I have a Family test and into it there is a Sprite

    So I have also a variable for all objects from family,

    basic and easy, no? Then I create 3 instances from that family , in 2 instances I set 0 in its variable and the third I set a 1

    So far so good. The problem is complicated here, I need to when collides family test with family test

    Only are destroyed the instances, for example:

    test.Variable=1 with test.Variable=0, they are destroyed

    test.Variable=0 with test.Variable=1, they are destroyed

    but other hand if

    test.Variable=0 with test.Variable=0, they are not destroyed

    I have tried many things, but I don't sure if that is possible

    Thanks in advance

  • JO! ITS FUNNY

  • I can see this game will be intense and deep. Do not many people is dare with games like yours. I hope you can release frequently new progress updates.

    Never you leave it!

    cheers!

  • Thank you so much alvarop, your observation level was very important for me, many guys already have told me that kind of suggestions as well, Actually this game demo is old now, Right now I'm working on a all of that changes, especially in the animations speed and the world speed in general. and of course I'm considering the else things that I need to improve in the game

    Cheers for everyone!

  • thanks ALLMarkMade, misterkoala and spacedoubt! of course misterkoala I am agree about you say, all these suggestions and advices I am going to consider them!!

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  • Ok thanks mate!

  • what is your recent post that you say mate?

  • It is possible to do two groups of events for example 5, then to use a OR between them??

  • wow awesome stuffs!

  • A little Progress update - I still working on mechanics for main character.

    I hope some of you could give me your opinion about that, Please ignore the graphics :X focus on the control mechanics.

    thanks in advance.

    Controls key arrows to move

    jump 'S'

    pause 'SPACEBAR'

    run/trow/grab/fireball* with 'A'

    https://dl.dropboxusercontent.com/u/60873147/matei_proyect1.0.3.1/index.html

  • Hi folks, I've been following this thread by days and apparently the issue has been fixed. Actually I haven't had problems with NWK yet because my game project it's in a beginning phase, but I am glad to know this news.

  • ok, so try this

    https://dl.dropboxusercontent.com/u/60873147/RE_FORUM/TEST.capx

    [quote:2cmhgkc7]and i want to freeze the camera somehow and only the player to fall.

    when the player fall out you can freeze the scroll sprite

  • I have the same problem with is by wall, but a bit diferent, for example if there are two walls near (right one and left one) no works correctly, then What I did was to create a variable to know if the player is bey wall right o left

  • no please no, my foreseeable end game was planning to be exported with node web kit, once I tried it with a very simple puzzle game but now this game would bigger