you should to use the lerp() function instead the scroll behavior I guess, if for example you need to the camera follows onley the main player vartically, then you have to use something like that.
+System: Every tick
->System: Scroll to lerp(ScrollY, Player.Y, dt) (only for vertically)
[code]+System: Every tick
->System: Scroll to lerp(ScrollX, Player.X, dt), (only for horizontally)
[code]+System: Every tick
->System: Scroll to lerp(ScrollX, Player.X, dt), lerp(ScrollY, Player.Y, dt)(both)