ShabbyCat's Forum Posts

  • So I've been experimenting publish apps to Android via Phonegap:

    scirra.com/forum/experiment-running-a-game-on-an-android_topic43897.html

    But I have found one issue, if I publish a game via Phonegap I get no sound coming from the game on my android app.

    ANyone else have the same issue or a fix?

  • Looks promising.

    I like the music.

    You culd probably replace the visual cues like reloading with a sound.

    Or change the ammo count to reloading to keep it out of the way.

    I think the zombies should moan, so when you get closer to a group you "hear more"

    You could make the zombies "hear" so the louder the bigger the waepon the more they are attracted to the sound, would give a good reason to use smaller pistols or silenced weapons near large groups.

    But all in all I think it's a great project.

  • I really like the background in R.E.D.D.I.T, the plasma effect looks cool.

  • Did you use another layer in inkscape to trace the exsisting graphics?

    Or was it freehand?

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  • I agree it looks better, do you save the svg as a BMP or can Construct use SVG's?

    I was having a play with inkscape today, still going through the tutes. It's a bit different to a normal graphic's program but when I get the hang of it I'll update the graphics.

    Have you been using construct for long? Made any games?

  • That's cool.

    I haven't tried adding the Scale bahaviour, but I have a player ship and the turret going.

    .cap

    Guess I'll work on the bullets and removing those walls (like in your example).

  • Wow that's great!

    You can alway's learn heaps from a good example:

    • Just using white sprites and adding the tint (that was neat)
    • Creating all the new sprites and setting them to the right angle via loopindex
    • getting them to rotate via rotate behaviour (I completely over looked this)

    But I couldn't work out how you got them all into position. You destroy the original sprites so how do they all form a ring in the right order?

    Is it because on the frist tick a sprite is added, set it it's angle then rotated and then the same on the 2nd tick, etc

  • Hi Guy's,

    I'm woring on a remake of Star Castle.

    Basically Star Castle has 3 dodecagons that rotate around each other.

    When the play shoot a side then it disapears.

    Here's a video of what it looks like

    Subscribe to Construct videos now

    I was trying to work out the bast way to aproach it.

    Should I cut a dodecagon into pizza slices then rotate them from a hotspot in the centre?

    Or is it better just to get single line sprites and plot there course around the screen (which seems like a lot of work).

    Any other suggestions welcome.

  • Is python going to be supported in C2? Or is it only JS because of HTML5

  • Void runner looks awesome, but alas I've just started playing around with construct. So I'm guessing the idea will be that the ships will get damaged and so the internals have to be repaired, you could even bypass some damaged systems as a "jury rig"

  • How would you handle development my multiple developers, let's say your each working on a different layout can you "merge" these together?

  • Nooga you gave me a good idea re checking if the goomba was upside down.

    I just realized that setting more than one condition in a block (I.e. sub events) was the same as using an IF, mutiple IF's or a Case statement in programming.

    Makes sense now thanks again.

  • Thanks for that Nooga.

  • Is there a list of comercial games made with Construct?

  • Hi guys,

    I just started playing with Construct and would like to create a platform game one day. I created a prook of concept just to practice a few of the more common functions found but am not sure I'm doing it as well as I could.

    I'd apreciate any time people could spare to critque what I have so far.

    You can get a copy of my .cap file here

    I don't plan to use any of the artwork included, it's just for practice.

    I have a bug where if I shoot the goomba he will flash, if I walk in to him the collision still occurs. I'd like it so when the goomba collides he flashes but can no longer collide with mage untill it's position is reset.

    Any comments, advice welcome, Thanks!