ShabbyCat's Forum Posts

  • Hmm not sure why the lick to the pic didn't work but here it is again:

    twitpic.com/62iyoh

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Firstly just wanted to say that I'm really enjoying using Construct.

    Secondly I was experimenting publishing apps created with Construct2 on Android. I don't own an Android phone but was able to get a simple game running on an Android emulator. I used a free software package called PhoneGap it let's you take a peice of HTML5 can publish it on Android, iPhone, etc as a standalone package (I.e. no webserver required). I thought I'd share the experince as it seems like a nice way to publish Construct2 games on various platforms.

    Here's a pic of the proof of concept game running on the Android emulator:

    <img src="http://twitpic/62iyoh" border="0">

    Here's what

    I followed these instructions to get the helloworld example running

    Tested the hellow world app

    I then exported my game to HTML and coppied the files over to my Eclipse workspace replacing the index.html created in the hellowworld example.

    I then tested my app, volla it works.

    4 hickups I had along the way:

    1. Android SDK didn't detect my Java SDK install, if that happends just click "back" and "next" again on the installer.

    2. The android SDK installed in c:\program files(x86)\android-sdk by default for me. When you are entering the path of your Android SDK in Eclipse you need to use C:\PROGRA~2\Android\android-sdk cause it didn't like the spaces.

    3. When I re-ran the app on the Android emulator I just got my original HelloWorld example again. Not sure what went wrong but I deleted the Virtual Device in the AVD Manager and created a new one.

    4. By the way the Android emulator can take ages to boot up 2-3mins, I thought it was broken the first time but it was just slow.