sgtwombatstudios's Forum Posts

  • Really cool game and great fun with simple mechanics. Just rated it 5 stars on the play store

    Wow, thank you! I appreciate the extra effort you put in

    Nice game!

    Thanks!

    starts to pull down, then just stops, closes PLAY. This is on a S5

    When you say it starts to pull down and closes "play"...do you mean it starts to download from the play store

    and then closes the play store? Or have you downloaded it and it starts to open but then goes back to your home screen?

    For those of us that don't have android can you explain the game a little?

    You must clear the screen of the dots as they pop up. There are 8 different colors of dots, and each color behaves differently.

    Red dots simply need to be tapped, but you must hold down on the blue dots for a couple of seconds. Green dots come in pairs

    and must be tapped at the same time, or slide one to touch the other. Grey dots must be tapped 2-3 times, and so on.

    Thanks for asking

  • I played the many dot tapping apps available, but couldn't find one like this. So, I made it myself

    Any comments/suggestions would be helpful!

    Link: https://play.google.com/store/apps/details?id=com.sgtwombatstudios.dotstap

  • Updated, now with achievements and leaderboards. Also, you will visually see when you beat your longest distance or reach an achievement as you cross "finish lines" in the game.

  • The leaderboards themselves are working fine, it loads the leaderboards I set up. It's just the achievements that are wrong. In the plugin, the "Show Achievements" action does not take any parameters, so I'm not sure how it's supposed to know what achievements to load. There is the Google Play Games ClientID variable to fill in for the plugin, but it says "only for iOS with using Google Play Games." Do you enter your 12 digit number in that spot anyways?

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  • Has anyone had this problem before...the achievements come up, but it shows the Ludei game iBasket achievements instead of your own game's achievements?

  • I don't know what goes on behind the scenes, but I can tell you how to update your app using Ludei. Go under General settings and change your release number. If it's 1.3 then you can change it to 1.4, or whatever you want, and then save it. You can keep the same com.companyname.appname. Now go to Compile, and upload your zip file generated from Construct 2, choose Google Play, then compile. They automatically increase your version number each time you compile.

    Click on Projects, and wait until the Ludei icon appears next to your app name, click on that to download your apk file. Sign and align the unsigned apk, and then you can upload that file to Google Play.

  • Thanks, lwgames that clears it up for me. As for the hotfix, it's located here: https://github.com/herksaw/Construct-2-plugin

    Just click on "Download ZIP" although you probably know what to do from there <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Has anyone encountered this problem...if you leave the Leaderboard Service field on the Cocoon plugin set to None and when you install it on your device, everything works perfectly. But, if you set it to Google Play Games, then it will get to the Ludei loading screen and just freeze (well, it just keeps flashing and flashing) and your game never loads.

    This has happened to me before, and after I reduced some of my image file sizes, it no longer would freeze on the Ludei screen. Does including Google Play Games increase your file size? What is everyone's install size on your phone for your app? Mine is about 30 mb, and I feel this may be high.

  • ArcadEd Thanks!

    Another question now that I am attempting to use Google Game Services. I've looked everywhere for an answer, but I could find nothing about it. On the Ludei website, under Projects / Services / Social - Google Play Games, it asks for the Google App Key. Is it the 12 digit number next to the name of your name in Game Services? Is it the Base64-encoded RSA public key listed under Services and APIs? Or maybe something else...

  • I think I jumped the gun on that....after I made my previous post, I noticed the test ads began working. And shortly after, my friend who downloaded my game said it was now showing ads. Thanks to everyone's help on here, I'm at a place I never thought I would be...an app with working ads on Google Play

  • I updated Construct 2 to 168, got the new Cocoon plugin with the hotfix. It still does not show any ads. Although one thing new is that I used to get a frowning face on the MoPub site when I clicked "Test Ad" for my banner ad. Now it runs the test, but it says this every single time:

    ====================================== CAMPAIGN FILTER RESULTS ======================================

    No adgroups for level 0.

    No adgroups for level 1.

    No adgroups for level 2.

    No adgroups for level 3.

    No adgroups for level 4.

    No adgroups for level 5.

    No adgroups for level 6.

    No adgroups for level 7.

    No adgroups for level 8.

    No adgroups for level 9.

    No adgroups for level 10.

    Removed due to geographic mismatch: InMobi key: xxxxx, MobFox key: xxxxx, Chartboost key: xxxxx, AdMob key: xxxxx

    No adgroups for level 11 passed filters.

    No adgroups for level 12.

    No adgroups for level 13.

    No adgroups for level 14.

    No adgroups for level 15.

    Auction returning None

    This may be leaving the territory of "Cocoon plugin," and I don't want to steer this thread off course, but I thought perhaps it was related. Maybe others who are getting the new update are also running into this (maybe unrelated) problem.

    Does everyone else get this message when running the test? What are the different levels, and why are there no adgroups? Also, I'm not sure why it says geographic mismatch, the ads are set to serve everywhere, within MoPub and also the Networks.

  • Thanks for the quick response, you've been so helpful

  • Ok, thanks guys for the help! So are you able to preview on the computer with no errors? Or must use the hotfix?

  • I have not updated to the new Cocoon plugin, but I have been compiling with the 2.0 beta. I cannot get the ads to work at all...I have added AdMob, ChartBoost and InMobi, and no ads will show, although the MoPub test ads worked. I should also mention that I am using version 163 of Construct 2.

    Which do you think would be the better option, compile with the previous version of Cocoon, or update to the new Cocoon plugin? Will either option allow the ads to begin showing?

    If I do update, I read that the hotfix should be applied. How do you go about doing that...do I download the "official" files and then separately download the hotfix, or is it possible to download the plugin with the hotfix already applied? Thanks!

  • With the help of Construct 2 and Cocoon JS, we have released our first game for Android!

    Slithery Snake can be download from Google Play: https://play.google.com/store/apps/details?id=com.sgtwombatstudios.slitherysnake

    It is not a clone of Flappy Bird, rather it is "inspired by" that game. Throw in the old helicopter game plus Frogger, and you have Slithery Snake.

    Let us know what you think!

  • This may sound stupid, but did you restart the computer?

    It might help, find the cache files for the XDK and delete them. (usually in app data folder)

    No, that's not stupid :) I've already restarted my computer, but nothing has changed. I located where that folder should be and it didn't even exist, so I must have already deleting it. Interesting note, last night I went to try and install the old Intel XDK Chrome add on, and that actually starts the installer. It hangs up towards the end, but I think that is the internet connection.

    If I get that installed, can I update to XDK New from the old program?