sgtwombatstudios's Forum Posts

  • Pixel Jump Run is a simple game where you only have control over when to jump, and how high. Hold down the spacebar

    to charge your jump. The longer you charge, the higher you jump. You must collect stars to earn points. A quick time waster

    Kongregate link: http://www.kongregate.com/games/sgtwombatstudios/pixel-jump-run

  • This is a very cool gameplay idea!

    Hey, thanks! That means a lot. I see you are the creator of One's Man Sky...I haven't played it yet, but it looks amazing! Congratulations

  • Made a little arcade game, with light puzzling mixed in. You must flip six color guns to match the sequence of each wave of color bombs. Your guns fire when all colors are correctly matched. You can collect repair crates to fix damaged guns. Just added force fields which protect each gun from one hit each. If you have any feedback or comments, it's appreciated

    Google Play: https://play.google.com/store/apps/details?id=com.sgtwombatstudios.flipsix

    There are also big gray bombs, which you destroy by drawing a circle around them.

    Missiles are destroyed with a line.

    Repair crates are collected with a circle.

  • I re-released the game with a new name, and some added improvements (like seeing upcoming colors)

  • Hey, I played your app! First, I have to say I like how simple the concept and interaction is. You just tap to play, and the cat rolls Makes it more likely for someone to keep playing. I like the idea of obstacles, and it's very tricky trying to tap in the right spots with the right timing! You put a lot of work in the graphics and it shows. Very smooth, great sound and animations.

    If I had to nit pick, it wouldn't be about the game itself. For example, when you pause the game, I would like to see the buttons that pop up to be bigger. Also, when the level is over, I think the fade to black starts too early and lasts too long...it makes me think my phone is going to sleep or shutting off. Lastly, my guess would be that when a level start screen slides in from the left, you have used the Pin behavior. But it seems like you are pinning things to other objects that are then pinned to something else (because of how they don't slide together). If you pick one thing (such as the menu box image) and pin everything to that one thing (no matter how they are layered), then everything will slide together at the same time. (Actually, maybe you did that on purpose! I'm not sure)

    I hope that didn't sound too critical, because I didn't mean for it to be! These are just small things that took me out of the experience, and if they were changed, it would be a cohesive overall experience. It's a great little game that you put a lot of work in to. (I also like the slot machine aspect, it's a great monetization tool)

  • Brain Dot Physics is a game in which you must use an array of devices to rearrange colored dots into the correct order as they fall down through each puzzle. You tap the levers to send the dots down different paths. One dot must fall into each cup of a matching color. Enjoy!

    I have an online demo of 27 levels (with the old game name) located here: http://balltwist.s3-website-us-east-1.amazonaws.com

    Full (free!) game on Google Play: https://play.google.com/store/apps/details?id=com.sgtwombatstudios.braindotphysics

  • > Thank you! I appreciate that No, actually I am using cocoon.io. Canvas+ gave me a smaller file size, but it didn't draw to the screen correctly. It drew everything as though I were on a bigger screen, made everything small. When I chose Webview+, everything displayed correctly, but unfortunately it gave me a bigger file size.

    >

    That's weird. I'm using canvas+ with no issues so far. Not sure how big of an effect it will have, but a smaller apk size might be a little more attractive? I'm not sure if I would be of any help, but I would definitely try. You can tell me your project settings for C2 and settings for Cocoon than I'll take a look see.

    I set it to "Scale Outer" in Construct 2. I feel like I tried Scale Inner and it still displayed incorrectly. I don't position my objects in the layouts, I create them runtime and adjust them according to screen width and height. What method do you use?

    How did you promote your app?

    Well, I just saved some money and used pay per install. The only purpose of this is to move your app up the charts for organic installs. I wouldn't bother doing this with an app that is older than a month. The most important time period is the first 7 days after you release an app. The whole first month is also important.

  • Looks interesting, I'll give it a try!

    Thank you very much!

    I have used leadbolt.

    First time i created an app with ads...

    I will go check Mopub

    Leadbolt looks good...is it pretty good on CPM?

  • I just downloaded and rated your app

  • Cool game thanks!

    How did you integrate the ads?

    Thank you for checking it out! To integrate the ads, I signed up for Mopub, and then I used the CocoonAds plugin. If you are trying to put ads in your game, let me know if you need more help!

  • Thank you! I appreciate that No, actually I am using cocoon.io. Canvas+ gave me a smaller file size, but it didn't draw to the screen correctly. It drew everything as though I were on a bigger screen, made everything small. When I chose Webview+, everything displayed correctly, but unfortunately it gave me a bigger file size.

  • Hi all, I released an app called Dots Connect. It's a bit of a twist on the dot connecting type apps...I didn't want to make just another clone of Flow Free! (Actually, this was inspired by an old PennyDell puzzle)

    You must use 1 line to connect all the dots in numerical order. The line must pass through every square, excluding solid colored squares. It starts out easy, but the difficulty increases as you move along the levels. Enjoy

    Google Play: https://play.google.com/store/apps/details?id=com.sgtwombatstudios.dotsconnect

  • Do you want the guns created at the same time as the base? If so, right after you create the base, create the gun. The only time you would use For Each in creating the guns, is if the base are created, and then at some point later, you want the guns created.

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  • I have done the following steps, and so far everything has worked.

    1. Imported a text file into my project called test.xml

    2. Ajax | Request test.xml (tag "testfile")

    3. On "testfile" completed | Set variable to AJAX.LastData (if I could edit the text in the file directly, I could skip this step)

    4. I make changes to variable using RegexReplace

    Now I want to take the variable text and overwrite test.xml. How would I do this? I have seen some posts about node webkit, but this will be in an app. My last step will be to figure out how to send this file as an attachment in an email...but that's for another topic

  • Here's what I would do, others might disagree.

    If the ID text box will always be on the screen, you can use Set local key ID.Text & "_Score"

    If the text box will not be there when a score is submitted, you will have to save the name to a variable, maybe called CurrentPlayerName. So you would set CurrentPlayerName = ID.Text.

    And then when the time came to save the score, you would do the action: Set local key CurrentPlayerName & "_Score"

    Later you could retrieve it by the action: Set (some variable or text) to Webstorage.LocalValue(CurrentPlayerName & "_Score")