Even the fastest programmer in the world couldn't get a platformer up and running from scratch as quickly as it can be done in C2, and there's lots of time savings throughout the program like that.
Don't let Tommy Refenes hear that
Writing code in a file is faster than dragging events in an eventsheet, also, writing everything yourself gives you more flexibility, you wrote that code by yourself and you know how it works under the hood, and it's easier to debug it with a console (You can use the Browser in C2 but eh, not really interesting)
Well, Writing is faster, but when writing a whole game in for example C++, it is not faster. When having learned C2 really good, you are probably faster with it then writing native C++ code. Since C2 has most things simplified so it is really easy and fast to use. Also when writing native C++ you can have typos. That is almost impossible when using C2
Finally, C2 is geared towards beginners, most notions like floats, arrays, pointers, classes, functions are all hidden or even removed from the user's perspective, which makes it not better than other languages, which are consise and allow you to do everything with a limited syntax.
It is geared towards beginners, but has all functionalities you would want from an game engine, it's extendable and easy to use.
Also, even though it is easy to use: Easy to learn, hard to master. There are many that don't know how to do complex things, since they haven't mastered C2, only a few here have, so mostly when people say C2 is limiting, it isn't C2 that is limiting, it is themselves. Also C2 really has Floats, Arrays, Classes (In some degree), Functions and Pointers (To some degree).
At the end of the day, it all boils down to preference and what you are targeting. I've made several games with both C2 and native and I prefer C2. It's quicker in my opinion and it allows me to do everything that I want it to do. If there's something that I "couldnt" do, I usually later found a workaround.
I couldn't agree more.
That's why they made libraries,
In a nutshell, it was made to be intuitive for beginners, but it's counter-intuitive to programmers,
Gentlemens, we have an answer
Libraries are awesome, but see, with the Javscript SDK for C2 you can extend C2 in some kind of the same way that if you would use a library.
And i defientely don't see it being a counter-intuitive to programmers, if you need something that you know isn't possible in C2, code your own plugin/behavior.
C2 is extendable, it's not limiting, if something is missing, you can extend C2 to your needs. It helps beginners understand basics of programming in simplyfying it with Visual Coding, and makes it for existing programmers easier to use,
with the possibilty of extending the existing with something that will probably benefit a whole community.
Anything i let out?