SgtConti's Forum Posts

  • Im not sure if this helps you guys any further, but the thing i do in this kind of situation, is, i search the internet for similar problems.

    I found something that is really close to the problem you describe: https://productforums.google.com/forum/#!topic/chrome/bnKrPwwGm-0

    • Conti
  • Disagree completely.

    A) I have brains, and still had issues.

    B) Because there is a major difference between the two and it isn't the software(I agree its the same software). It is the authentication that steam uses to verify that the software is legit. This is what causes an huge number of issues. This is not C2 related at all, this is steam related. And steam is aware of it and couldn't care about fixing it. I spent some time in correspondence with them, they truly don't give a sh*t.

    Steam and C2: Yes it works, for awhile, but depending on your pc, your installed software, your drivers, your everything it can break on a single update from anything.

    Steam version: Crashed every couple hours, was less productive than standalone (multiple instances, file association etc)

    Standalone version: ZERO ISSUES.

    The authentication imho is more then fine, it works as it should and that is how it should be.

    I cant verify any of the problems you have had with the Steam version.

    And what should Steam fix? It works as it should.

    It may be, since there was a few months where C2 in general had editor crashing bugs, it may be that you used the Steam version in exactly that time period.

    But in the end, it comes to one point, the choice. Everyone has to choose for himself what is working what not, try the Free steam version, see if it works,

    if you like Steam, use it, if not, don't. So yeah, just as spacedoubt said, in the end, it is your choice alone.

    • Conti
  • [quote:24p2i6mx]Scirra has no control over whether Steam give a discount or not.

    True and untrue.

    ValvE CAN make sales which Scirra doesn't have much control over.

    But, Scirra in fact can make a sale and set the discount themselves.

    Also, i own the Steam version.

    Here a quick comparison with pro's and cons (Compared to normal version) after 400 hours of use:

    Pros:

    • Auto-Update
    • No fiddeling with license files
    • Timer Tracker

    Cons:

    errrr, brains?

    No, honestly, i've said it again and again and i will qoute Ashley on this one.

    The Steam version is NOT worse then the normal one, i can only recommend buying the Steam one.

    [quote:24p2i6mx]There is no difference, other than the Steam version like all other products from Steam is tied to your Steam account and cannot run unless Steam is also running. On the other hand the standalone version can be used portably.

    And some that bought it over Steam contacted Scirra and got a license for the standalone, so in the end you are not limited when buying over steam.

    I got it for 50% off, and i would always buy it again over Steam.

    • Conti
  • It may or may not be relevant.

    I made a bit of a research.

    For those that experience this delay on Mac, what Keyboard/Mice have you used?

    • Conti
  • [quote:1d8l1gzl]1. You download an Updated version of Node-Webkit. (Win32)

    2. You extract the files from the ZIP.

    3. Then you copy the 6 files (You don't need Credits.html) into this location: %WhereC2IsInstalled%/Construct2/exporters/html5/node-webkit/win32/

    Could be that i got the Construct 2 installation folder name wrong, since i have the Steam version it's a bit different (Not from /exporters)

    4. (...)

    5. Now you can export your project, (...) and then enjoy NW10 (...), together with Chromium 35.

    I hope that helped

    • Conti
  • Already reported: https://www.scirra.com/forum/viewtopic.php?f=152&t=108983

    But yeah, i fixed it myself and submitted it to Roger Wang in form of a pull request to fix it in NW.

    He merged the pull request and if you want it working, download the new Node Webkit version and use that,

    or just wait till the new C2 version comes with the updated NW.

    • Conti
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  • I Tried it out and it really seems like Thunderclap just for games only.

    Basically it is pretty good, you just can't edit the project after launching the site and the traffic is still a bit low.

    But anyway, for everyone that wants to try it, you should give it a go

    • Conti
  • Naji , well it isnt impossible to hold a PC wherever you go (Ultrabook on the arm).

    Of course it hanst been design for it, and that is my second point.

    Games get designed, if you design something you mostly have a goal.

    So if you design a game for the mobile market, you shouldnt port it to PC since it wont be the same experience,

    Minecraft for example. Works great on PC, less great on Console, Horrible on Mobile.

    So yeah, that is actually my second point

  • Well, the only true master race is the PC Gaming Master Race!

    No, honestly, this whole debate wether it is Mobile market, Consoles or PC that is the suprerior gaming market, is redundant.

    And really, Multi-platform games isnt a solution to the problem.

    Since that then will begin restricting the PC.

    Imagine a developer who then deletes/lets out features because it isnt fit for the Mobile market.

    Imagine a battlefield or CoD having to do that.

    It's already now partially a problem that developers, because of consoles have to limit the game.

    So No, multi-platform development is something that will work for some games, but not for all.

    And in general it still is a problem, as said, that Consoles are limiting the PC in many ways.

    So to round this whole story up: PC is the best, yes, and since it would be Limiting, Multi-Platform development isnt an option.

    But to calm all the console and mobile market fans down, yes they have some advantages, such as consoles are designed for the living room and for family gaming.

    And Mobile is designed to be played on-the-go, but honestly, that are all things PC can do too, not in the same way, but still, it can.

    • Conti
  • I will definetely watch out for this

    But as soon as this behavior is completed, we definetely need an Performance Comparison.

    Keep up the good work R0J0

    I definetely see possibilities when we think about Moddability,

    with setting an Collision Polygon at runtime.

    Looking forward to see this complete and compete.

    • Conti
  • I recently noted that asm.js was Updated

    Does this somehow help?

    I dont have much knowledge of this, so that's why i just wanted to see if this update somehow helps toward fixing the problem.

  • Well, yeah, but as TwinTails said, what can we help you with?

  • Log Entry #8

    Stardate: -308447.6312785389

    So, Shadows of War is on Steam Greenlight (Little reminder ):

    http://steamcommunity.com/sharedfiles/filedetails/?id=256381554

    You can download the Free Light Alpha here on IndieDB:

    http://www.indiedb.com/games/shadows-of-war/downloads

    Now to what I've achieved in SoW the past few days/weeks:

    As you may know, or not know, first our plans of how we wanted to share the story of SoW was,

    to tell it with the help of text logs, that get activated as you play.

    But now, after some work, we've decided to change that, and make a proper campaign, since that probably is the better solution.

    So as this is in the works and currently in the 0.7.x branch, we want to improve everything and hopefully soon,

    when we merge the 0.6.x and 0.7.x branch, make it available for all who bought SoW in the Alpha state.

    We worked on 2 New maps, called Hill 116 and Highlands. Take a look here:

    As you can see these maps are more focused on Heights and Downs, other then the Flatland

    But this isn't the only thing, it's been a very long time since the last update, se we have also worked on the GUI Design:

    (You may need to Right-Click and select View Image in order to see everything)

    Focusing on making it more clean and simple. We really feel like this is the way to go, and are pleased with the results.

    As you also can see, the Options Menu have gained some adjustments and improvements, as well as some more options.

    Options such as the Physics setting, Mouse Zoom option and wether to use Framerate Independent Physics or not.

    This time we have more art focused changes, of course we have in preperation for the Alpha release, found and fixed alot of bugs,

    as well as made some balance adjustments, to make the units more fitting to the Rock, Paper, Scissor principes.

    Thank you for reading, be sure to checkout our Twitter & Facebook, to get the recent news about SoW and other projects

    • Conti
  • The GPU_rasterization in general is disabled (except on the devices listed above) so that most certainly isnt the problem.

    I can't confirm the performance problems.

    sqiddster till Chromium 36 will arrive onto Node-Webkit it will probably take a few months, and till then, i think it at least is fixed in Chromium itself,

    so that would mean that if it is fixed in Chromium, we can fix it in NW without any problems (probably).

    That results in, that it probably wont be a problem nor for you, nor for me.

    After all, it doesnt seem to be a common problem, so what could be the cause for this?

    • Conti
  • Content Update

    It's finally the day.

    Shadows of War has launched as an Alpha version on IndieGameStand.com, it is available in it's currently Alpha state, for 9.99$ (-25% for 24 hours).

    https://indiegamestand.com/store/973/shadows-of-war/

    The multiplayer is included, so you will hopefully be able to play against somebody already now

    But if you are not sure about wether to buy or not to buy, you can try out the free light alpha on Shadows of War`s IndieDB site:

    http://www.indiedb.com/games/shadows-of-war/downloads

    As a little reminder, please don't forget to vote for Shadows of War on Steam Greenlight

    and maybe even share it with your friends:

    http://steamcommunity.com/sharedfiles/filedetails/?id=256381554

    As a little report about how the Greenlight campaign is going:

    We are currently 47% of the way to the Top 100 and we will hopefully be able to push it much further in the next few days with your support. The game has now been for some time on Greenlight and we hope to be able to get alot further soon.

    Thank you for reading, be sure to checkout our Twitter & Facebook, to get the recent news about SoW and other projects

    • Conti