SgtConti's Forum Posts

  • The Launch trailer for Shadows of War: http://youtu.be/xWXhJSJC2vo <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Happy Birthday Ashley!

    Hope this Level Up brings comes with some good upgrades for you

    • Conti
  • Shadows of War has now been available in it's Alpha/Beta phase for a while on Desura.

    Now, it is time to unveil the release date for the finished version.

    19th September 2014

    If you thought about getting Shadows of War, now is the time, as for the release, the price will get a bit higher.

    Also, as a little tip, you should follow us on Twitter,

    since we will give away some Desura keys on the launch date, on our Twitter page.

    The changes for the release aren't really big, mostly bug fixes and smaller improvements.

    However, it isn't everything, there will be 5 new parts for PGM for more variety.

    That's about it then

    We hope you buy it, if not, make sure to follow us on Twitter to have a chance grabbing a key for Desura.

    Thank you for reading, be sure to check out our Twitter & Facebook,

    to get the recent news about SoW and other projects

    • Conti
  • To be exact i expected to be able to:

    Set the Rendering Resolution in runtime.

    With anti aliasing, yeah, i know, i just realised it, thats my fault.

    And with Fog, i actually thought about Fog like, well, yeah, Fog.

    ^^ But that was never really a problem, since how i imagine it can be done with a 2D texture like i currently do.

    So yes ok, to round it up, in all honesty, if i could set the rendering resolution at runtime i would be glad enough.

    But that is only set for the 3D canvas and not the 2D. As far as i can tell.

    Sorry that i had some false expectations (Talking about Fog and AA(I was a bit overreacting))

    when i think about it afterwards, it's kind of clear that it wouldn't be like i thought it would be.

    • Conti
  • hm, i bought it, but it definitely wasn't what i expected.

    I thought things like Fog, Antialiasing and Set Resolution also could be applied for a 2D project and that it wasnt only for the viewport of Q3D

    Im really, really disappointed i must admit, that i actually used money just to find out i can't use it for what i expected to use it for.

    I may have missed something, in that case im sorry, but then i hope somebody can explain to me how to use it.

    • Conti
  • dcadjust All the functions Greenworks would give:

    Steam Cloud

    Workshop

    Information about game settings in Steam like Language etc.

    You can get the SteamID

    Achievements

    Number of current players

    And as i may imagine there is even more to come.

  • Base Script — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-fonts/base-script-46

    <p>Initially designed as a Monospace font,</p><p>Base Script tries to capture the beauty of Edges.</p><p>You will recieve the following file formats of the Font:</p><p>Sprite Font</p><p>TTF</p><p>WOFF</p>

    Use this topic to leave comments, ask questions and talk about Base Script

  • CTAS - XML Showcase — Now for sale in the Scirra Store!

    https://www.scirra.com/store/games-with-source/ctas-xml-showcase-51

    <p>Do you always wanted to know how to use the XML object?</p><p>In this CapX i make some advanced usage of it.</p><p>I show how to read a custom written XML file,</p><p>that may be completely user generated.</p><p>For that ive chosen CTAS to be a Text Adventure where users,</p><p>can make their own Text Adventures in form of an XML file</p><p>and it will be perfectly loadable in this game/showcase.</p><p>So if you always wanted to learn how to use XML with moddable files,</p><p>maybe for the text (Languages), here is your oppertunity.</p>

    Use this topic to leave comments, ask questions and talk about CTAS - XML Showcase

  • As a side note: Nice laptop you have there, alot of power.

    Now to your problem, this is something that is a power saving feature.

    Blame Nvidia... Heres a solution that should work:

    • Open Nvidia control panel
    • Click View
    • Turn ON: Add "Run with graphics processor" Option to Context Menu"
    • Turn ON: "Display GPU Activity Icon in Notification Area"
    • Close Nvidia control panel
    • Right-click on the Chrome icon and select: Run with graphics processor
    • Select: "High-performance NVIDIA processor"

    More Info about this issue here.

    -Conti

  • Soo, many are really glad about this, but, as it stands this only changes one thing. That Greenworks has workshop support.

    To shorten this as much as possible:

    Greenworks is a Node Webkit module written for Node 0.10

    Node Webkit has 2 branches, one with Node 0.10 and Old Chromium and one with Node 0.11 and New/Updated Chromium.

    C2 uses the one with 0.11 as it's the most recent version that makes multiplayer for Node Webkit possible.

    The reason nobody starts working on a C2 plugin is, that if such a plugin were made, only those using the old NW could use it. And nobody here wants a rollback.

    It is not possible to use a Module that is written for 0.10 on 0.11 since there has been some API changes in Node that breaks compatibility.

    A 0.11 will probably never come, but more likely a 0.12, they already began working on Node 0.13

    We need somebody that updates Greenworks to be compatible with Node 0.11/0.12/0.13 so another one (Or the same) can write a Plugin for C2 to use it.

    • Conti
  • So i stumbled upon this on teh internet.

    JXCore. It is a Node distribution [100% Node.JS Compatible]

    And even more important, Seamless Multithreading for all Node.JS apps.

    As well as Internal thread and process monitoring and recovery.

    You can read everything about it here: http://jxcore.com/home/

    But now to the question, is it usable for C2?

    As far as my humble research went, i state a careful 'yes'.

    Since im not an expert in Node or JS, i think i can't clearly say if it is useable or not.

    Thats why i posted this here. Is it usable? If yes, how?

    ^^ Im pretty sure Multithreading would be a great addition. A really useful addition, to C2.

    Thanks for reading, i hope a expert can bring light into the case.

    • Conti
  • joelbelo "Its not a bug, Its a feature"

    It first needs to connect to the server to find a peer. If it is in the same network, then it makes it a lan connection.

    But 100% lan isnt possible.

    Ashley said it's not needed because not enough people would use this feature (To make it 100% lan)

    So yeah, short: It is not possible to use multiplayer without internet. Sadly.

    • Conti
  • When i used it they does not seem to rotate on collision :/

    Is there an option i missed?

    Anyway, i found the bug.

    It occurs when using Node-Webkit. But it does not occure when using Chrome.

    • Conti
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  • I tried to find out the issue and tried to reconstruct it in a capx, but i can't :/

    I will try to continue find out when it occurs and notify you when i do

    Also, is there going to be rotation?

    • Conti
  • I just wanted to test it, added Chipmunk to two different objects and voila:

    Anyway, i hope you continue working on this one R0J0, seems pretty promising

    • Conti