SgtConti's Forum Posts

  • chimpanzero It uses this plugin:

    Sorry for the inconvenience.

    8 Days late to the party but yeah, Steam Cloud is an easy thing that do not require any changes in the Greenworks plugin.

    The same goes for Trading Cards

    Aurel you can also add the arguments in the Launch Option then you can modify it without having to upload an update.

    At least that is how I've done it ^^

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  • Hmm, yeah I heard the rumors, however if that's the case I am sure we can update this thread accordingly later.

    But for now I am quite sure that it is still confidential information.

  • Aurel for the Overlay I can't tell for sure since I am using NW11.5 (NW12),

    //Edit: Look at this for more information: https://github.com/greenheartgames/greenworks/issues/8

    For the Cloud, I managed to do it, add me on Steam then I can explain how to do so if you are interested. My Steam Profile is linked on my Scirra profile

    Regarding the Bugs I think you have to find out for yourself.

    But since Ashley made 0.3 available for NW10.X I think it should be safe to use, except for the bug that have been fixed in 0.4

    Ashley yes, I know, it was just I was manually updating the Node-Webkit files as the Scirra installer isn't quite up-to-date.

    I am experiencing this problem myself first hand now:

    Uncaught node.js Error

    Error: The specified module could not be found.

    C:\Users\admin\AppData\Local\Temp\nw7108_10511\greenworks-win64.node

    at Error (native)

    at Module.load (module.js:354:32)

    at Function.Module._load (module.js:310:12)

    at Module.require (module.js:362:17)

    at require (module.js:378:17)

    at Object.<anonymous> (C:\Users\admin\AppData\Local\Temp\nw7108_10511\greenworks.js:12:18)

    at Module._compile (module.js:454:26)

    at Object.Module._extensions..js (module.js:472:10)

    at Module.load (module.js:354:32)

    at Function.Module._load (module.js:310:12)

    //Edit: This error only occurs when the .exe isn't named nw.exe

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  • Confirmed: Shadows of War has been Greenlit and will be released on Steam

  • Now that Greenworks is a Plugin that is WiP for Real, this thread is closed, as I do not think there should be made new comments/started a discussion about it here.

    For anyone not knowing about it yet, here is the 'Official' thread about it:

    I'm really looking forward to the first C2 games on Steam utilizing this

    • Conti

    #Closed

  • All i know is as soon as I get my first payout from steam, I already owe Scirra a chunk of that to upgrade to a business license. It's not much, but im sure there are a few others in a similar position, and many more yet to come.

    heh, yeah, if I'm correct there are about 5 C2 games on Steam now?

    All in all, it's about time for a Steam plugin to come, and with the new system replacing greenlight (Probably coming this year as Valve stated)

    there are maybe going to be even more C2 games coming to Steam (Hopefully including mine ).

    > One would *need* access to the API calls tied directly to a steam approved game / app to have a functioning plugin.

    >

    I don't know what I'm about to ask but here goes nothing, will it be too much if we ask for a public access to the API calls for testing and play-around the plugin purposes. Is such a thing (can) even exist?

    It seem it would require a game to be greenlit to actually know whether the plugin is working, or is there any way that would tell me the plugin works?

    To be able to access the Steam API I think you have to sign an NDA, which you do when purchasing a Greenlight pass and log in to the Steamworks site.

    (Correct me if I'm wrong), but just to ensure that the method Scirra would enforce is long-lasting I think it would be better to only give those access to the plugin

    that are registered Steamworks developers. All in all, public access to such a plugin (If made)/Steam SDK is something we probably won't see in the near future/ever.

    • Conti
  • Ruskul , I would even go as far as to say you have to be a registered Steamworks developer in order to gain right to use this 'Plugin' if it is made.

    (So it would implement that you have signed NDA and your game (probably) has been greenlit).

    • Conti
  • And as stated, Node.js 0.11 probably wont come, as they have 0.12 as an stable branch instead.

    • Conti
  • I don't know if you haven't found it or wanted to skip it, but there is a Socket.IO plugin, and here is a tutorial for it (With important links):

    https://www.scirra.com/tutorials/571/modded-socketio

    • Conti
  • That is definetly some good news, makes chances bigger there will be a plugin for registered Steamworks users

  • Wisdoms thanks Have been working over 1.5 years on it now. (Release is Today)

    The Flappy Tank is an little Easter Egg hidden somewhere in the game

    • Conti