But i've a question, if the guys who play the game don't start it with XP compatibility, does they will flood my server by sending a lot of packets ? If yes, how to kick clients who send too much packets ?
EDIT : And i have a bug, when the username or password contains the letter "n", username or password isn't send correctly (for example : if i choose the username "unknow", my username will be "u", and if i choose the username "n" my username will be "")
Hey all,
It is awesome to see use from the plugin. I wish it was more stable...I'll work on compiling a new build from the latest version of ENET, I doubt it will fix the compatibility mode issue but it needs to be updated anyway.
There is an option to detect clients sending large number of packets to the server and kick them...I just haven't exposed that feature in the plugin.
Some of the features that could be exposed:
enet.bespin.org/group__peer.html
As far as the "n" issue I'm not sure why that would be an issue. I don't check for "n" in the plugin so it should be processed like any other character. Can somebody else confirm this bug?
EDIT: On the question about using the plugin for non-directX there should be no reason that it wouldn't work. I must have compiled in a directX library or perhaps put some code in directx required file...there is no reason it has to use directX. While I can't guarantee doing anything else I should be able to release an updated plugin for the application runtime in a couple weeks.