Scarlet Blaze's Forum Posts

  • 15 posts
  • Have you tried using a different browser? Firefox would be a good try, as it is completely different from Chrome. Other browsers, like Edge or Opera might run into the same problem as they use the Chromium engine under the hood, which makes them pretty much identical to Chrome.

    Thank you, I was able to perform several exports in Mozilla Firefox without any problems. What could be the cause of this error on Chrome? And how can I try to solve it? Of course, I can work in Mozilla, but there are still differences from Chrome, not so comfortable.

  • Do you have any browser extensions installed? If so, you can try disabling them all to see if the problem stops happening.

    If that works, you can try disabling them one at a time to figure out which one is causing problems.

    Disabled all extensions and restarted the browser. Unfortunately, the problem repeats itself, it did not help. I would like to note that today the error appears constantly; it is impossible to get a single export/create a key. It never happened so often before, even PC restarting didn’t help. I really need help..

  • Good afternoon.

    Over the past few months, I have often encountered problems when trying to export, or when trying to create a signing key. This red error forces you to reload the page. If you resume work after that, it will repeat. The only way out is to completely restart the browser or PC. And it’s not a fact that this will solve the problem. The problem occurs very often, in approximately 50% of attempts to export or create a key. At this point I’m tired of constantly restarting PC, I want to solve the problem, please.

    ----------------------------------

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r379/main.js, line 1935, col 242

    Message: Uncaught TypeError: d.getModifierState is not a function

    Stack: TypeError: d.getModifierState is not a function at xr.g.Ei.MPa (https://editor.construct.net/r379/main.js:1935:242) at dj.g.ZBc.Dd (https://editor.construct.net/r379/main.js:1937:415) at editor.construct.net/r379/main.js:1937:139

    Construct version: r379

    URL: editor.construct.net

    Date: Mon Mar 11 2024 13:49:46 GMT+0200 (Восточная Европа, стандартное время)

    Uptime: 40.5 s

    Platform information

    Product: Construct 3 r379 (stable)

    Browser: Chrome 122.0.6261.112

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/122.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (AMD)

    Renderer: ANGLE (AMD, AMD Radeon(TM) Graphics (0x0000164C) Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex

  • The way is simple, you export from c3p to cordova zip.

    You open it and add the Adjast plugin via cordova. Then you can build and sign the aab package from cordova or open it in android studio and build and sign aab there.

    That's what I do with mediation plugins.

    I will not write more in detail on the net there is a lot of information and tutorials, google helped me.

    Thank you, I will take a look:)

  • help.adjust.com/en/article/integrate-adjust-sdk

    They also have a cordova plugin.

    Thank you, quite interesting. To be honest, I haven’t used Cordova export since Construct 2. Can you tell me how I can install SDK using Cordova? Previously, everything was done through the command line, it was confusing and with errors from time to time. I don’t know what the situation is now.

    I’m also interested in whether it’s possible to somehow install this SDK using Cordova, and then convert the project again into a file with .c3 resolution (but with SDK). I need this because I also need to export the final project version to aab and android studio formats

  • Hello!

    I need to integrate Adjust SDK. Has anyone already tried to implement this SDK into an Android project? Unfortunately, as far as I understand, this plugin does not exist, and I need to look for another way.. I hope someone can help.

  • After some tests, everything worked. I just thought maybe there is some kind of plugins that will help to do same things easier, without hosting.

  • Hello!

    I need to know, how can I send an email message to user in my HTML5 project?

    I saw old topic for construct 2 on this (https://www.construct.net/en/tutorials/sending-an-email-from-construct2-1068), but it seems like this method is too old already.

  • up

    no information at all on this topic?

  • Hello!

    I would like to try myself in creating games with multiplayer, but using nodejs and websocket. Can you please explain me how does it work, or maybe someone have example already. I just want to understand a logic. Also it will be super great if you share with links where I can find more info.

    Also I am interested in registration/login on Construct 3. Same question about it.

    Have a nice day:)

  • So I keep doing some tests and as a result, I noticed, that problem was connected with "EMI_INDO_FirebaseStartUp" plugin: construct.net/en/game-assets/addons/firebase-analytics-403

    But Firebase is not working without this plugin. Any ideas how it can be possible to let Firebase work in another way, for android app??

    I just need some analytics but I only found these plugins:(

    Thank you, still hope for some answers.

  • Also I tried to export Unsigned release APK, got the same error. Help please...

  • Hello! I have a problem when I try to export Signed released APK (will attach screenshot of the issue). When I try to export Debug version or Signed AAB, there are no issues. Also, I tried 2 different keystores (.jks and .keystore) but result is the same.

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  • Thanks a lot for your answers:)

  • Good day!

    I bought a license for Construct 3 yesterday, and overall I am very satisfied. I decided to compare 2 versions of the same game. The first version is compiled with Construct 3, and the second is compiled with Construct 2, via Cordova CLI. It turned out that Construct 3 version has a higher CPU usage on a mobile device (30-> 23%), while Construct 2 version (26-> 16%). I would like to ask why this is happening and is it possible to somehow reduce the processor load in Construct 3? After all, Construct 3 should be more optimized than Construct 2 and have much more better performance.

    The versions are identical, but there is a difference in performance.

    Also, an additional question. I would be very grateful if you can help me understand in what situations it is necessary to put "YES" in the "Use Worker" field? The default selection is Auto.

  • 15 posts