Savvy001's Forum Posts

  • Thank u GameThirsty!

  • Hi!

    I need to be able to send the complete savegame from within cocoonjs, so that on a other device i can load it.

    For Crossplatform usabillity.

    Any tips, examples?

    Kind regards.

    Savvy001

  • Hi Ashley

    Is the multiplayer functionality u are currently implementing going to be available through use of cocoonjs?

    Thanx for your time!

    kind Regards.

    Savvy001

  • Both are needed for the app im building.

    It works just fine with no slowdown in game performance.

    That is because my app is setup correctly.

    But for everyone else your comment should truly be taken in account.

  • Yes u did.

    And thank u for that!

  • Here u go!

    http://www.vrijetoekomst.nl/Apps/MasterSlave.capx

    Click on set Master button and then a sprite to set a master.

    Then click on set Slave button, and then a other sprite to let it rotate around the master.

    When u then click on the set Master button again u can set a second Master/and third etc.

    Just remember that after u have set the master, the slaves u will set are connected to that master.

    u can also click on set Master and then a previous master u already set to start adding slaves to that specific master.

    The slaves are drag & drop, and the more distance u put between the slave and the master, the slower the rotation of the slave around the master.

    Have fun!

  • Fixed it!

    It has been a ride but now i works just perfectly.

    Thanx!!!

  • Now i am succesfull in setting a master and a slave.

    But connecting them via a pin behavior or otherwise is currently the problem.

    I am trying:

    Pick by comparison/pick by evaluate/pick by instance.

    But non of these let me pick the slave instance so that then i can pin them to the master instance.

    Normally this would be no problem between sprites "non same instance".

    Then i would state, pick sprite (a) pin to sprite (b).

  • Thanx for the reply, but the problem is that i cant pick a instance and compare it to another instance to be able to connect one to the other.

    I simply cant find a option for that in construct.

    So by that i dont truly understand your solution.

    Probably because i am not fully aware of possibilities.

  • Hi!

    I hope my jpg explains the issue im having.

    I truly need some help with this, as i ran out of ways to tackle this.

    Basically what i need is: to set multiple masters, and then connect multiple slaves to a single master.

    Extra info:

    All sprites are already on screen (so no spawning is involved here).

    And all are instances of 1 particular sprite.

    The image explains it best i think.

    I really hope someone out there can help me with this.

    Kind Regards

    Savvy001

    "Sorry if i double posted this "how to" but with the last one, i did not explain it correctly so it went overdue.

  • Hi!

    I could use your help.

    Issue details:

    A. Multiple instances.

    B. Trying to create 1 master instance.

    C. Trying to connect slaves instances to master. (for orbiting purpose)

    D. All are instances of the same sprite.

    Result would be: All slaves rotate the master instance.

    This is a total mindblow for me.

    Do u have the insight i need?

    Kind regards.

    Savvy001

  • delgado

    This project is put in my refrigerator, so in other words i wil not touch until im satisfied with the direction it needs to go.

    As a result i "at this moment" have not any info on how to change the logic u ask for.

    I truly need to dive into the project for that.

    Maybe in the future, but i hope someone else can help u at this point in space.

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  • Super Plugin!!!

    Great Work <img src="smileys/smiley32.gif" border="0" align="middle" />

    Kind Regards.

    Savvy001

  • Hooray!! <img src="smileys/smiley41.gif" border="0" align="middle">

    Now also playable on FaceBook !

  • Yes!!!!

    I need this allot in the future.

    Great Work blackhornet <img src="smileys/smiley32.gif" border="0" align="middle" />