Savvy001's Forum Posts

  • BinaryPanda

    Good to know its not only on my pc.

    It is in a folder in the public folder.

    And its a clean html5 website export.

    only 1 text instance in it to test if it worked.

    Very strange.

  • BinaryPanda

    This is what i get with my game.

    https://dl.dropboxusercontent.com/s/55gfcnwayz4i4pw/index.html?

    Black and nothing happens?

  • Hi

    I tried the Tutorials already but following what they tell me does not work.

    Facebook changed their app adding pages and tutorials are out of date.

    Does anyone know exactly what to do?

    I tried using dropbox, and my own website.

    As for dropbox i got a black screen when previewing the game on facebook.

    As for my website i got nothing at all.

    Kind Regards.

    Savvy001

  • Go Slap SomeOne

    Play! http://www.pileofcrab.com/Apps/GoSlapSomeOne/index.html

    Is a Online Multiplayer game in which u have 2 options.

    1: Slap (Touch or spacebar)

    2: Change Direction

    Scores are saved: So in future players can have massive hit scores.

    Players can Hit eachother, or receive Scars.

    This game is build to be on the big Pile Of Crab http://www.PileOfCrab.com

    Runs great also in samsung galaxy s5 chrome browser.

    Current beta is constructed in 24hours. (suggestions are welcome as always)

    Facebook & twitter is to be added for showing the world your slapcount.

    Game runs on server (Check if online: still searching for a new one, ideas are very welcome)

  • Sandybee

    Thanx!

    Nice that u like it.

    Its a pc game indeed.

    I will look into that, but if i make em to big, they wont fit nicely with the 32 x 32 blocks that are mined. (Tunnels etc)

  • Now also on steam Concepts page.

    http://steamcommunity.com/sharedfiles/filedetails/?id=356835702

  • Mayor Graphics Update & More!

    Very happy with the new graphics.

    Suggestions always very welcome!

  • Looks great!

    En ik lust ook wel een brood

  • Sandybee

    I have my eyes on a specific graphics asset pack.

    Nonetheless i think u have good graphic skillz.

    Thank u for being so kind.

    I especialy liked the 2 trees and the gravel on the block

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  • Indeed Sandybee, they get updated this weekend, im looking forward to that.

    I need to do some searching as i'l buy them from artists online.

    Next update should present way better looks.

    Thanx for pointing it out to me!

  • The answer to great things is observation and interest, then achieve through doing & learning and Learning and doing.

    Patience is needed as already stated.

    Being unique is something each one of us is born with, but small bits of that can be lost during the search of info in the big pile of knowledge already established.

    Same goes for being/becoming indie developer, one moment there is this spark of having that great idea, and the next moment research starts.

    While researching most of the time happens by looking at "the big pile of whats already out there" one can easily lose track of their initial sparkling idea.

    Maybe that idea was only there to learn something new and needed for the next step.

    And maybe that next step is the unique breakthrough that'l reach lots of people.

    Games that set apart are mostly based on what is unique, although it might not be obvious at first glance.

    With minecraft, it was clearly noticeable, a new era of creativity.

    But when we look at the next iteration of call of duty or need for speed it seems not unique at all.

    However through the eyes of the player that is new to the game, its either the greatest thing in the world, or not their cup of tea.

    The more people that become players, the more game-judges we have to face.

    Being in front of a judge is not the nice'st thing to do, especially if they are with many and "not into" that new game you've worked very hard on.

    So with that comes a choice: Do we focus on the people who like, or do not like.

    And which do we be our selves.

    Then there is also the most important variable in this scope which are newborn players.

    Each day babies come to planet earth and while we might think of them as non player because they are to young, they will get older and come into contact with video games.

    To them int the future call of duty 2050 might be the most unique thing ever created, but it also might be your indie game.

    Getting noticed should not be a focus, cause it can distract from the foundation of what most indie's are doing.

    However this is a hard thing not to focus on, it is also something u can become profoundly good at.

    As with anything in this world there is one simple rule for getting noticed.

    "Interesting things, are a gift to interested people"

    So if the focus is on that which "is" interesting, then the interested will be there, each day new players are alive.

  • Mining System Integrated!

    Very happy with the result

  • I understand

    The blur effects and details can be turned off ingame by pressing (G).

    As soon as i update the graphics i'l tweek them a little down by default.

    Distraction is not what i was going for.

    So this is great user input for me.

    Ps: im also in NL

  • What do u mean with "catches the eye"?

    Is there a specific item disturbing vision after a while?

    U'r Right about the blocks.

    Going to need something with more detail when the characters get an update.

  • Indeed they would!

    They look awesome.

    I'l get working on that pretty soon.

    Thank u