Savvy001's Forum Posts

  • The Online Multiplayer Beta Test is Live Guys!

    Feel free to jump in.

  • Online Multiplayer (platform arena shooter) im working on.

    Colors cycle automaticly through 12 * 4 color palletes.

    Incl Day & Night Time

    + Random play Maps

  • Unknow01

    I found that the ghost host is a problem of not deactivating the Host & Peer Groups when a peer disconnects from the room.

    I used the ghost shooter example for my game, and had your ghost host as well.

    Logic of problem:

    Player starts new room becoming host. (Host group activates)

    Player disconnects from room, and joins another room as peer. (Peer group activates)

    Both host & peer groups are now active.

    = Problem

    = Ghost Host

    To fix.

    On disconnect from room --> Set peer group deactivated & --> Set Host group deactivated.

  • FacePalm.

    U are correct, and good for that, because i kept searching in my project (based on the Ghost Shooter example) and found that when switching from rooms i did not disable the host and peer groups.

    So when switching rooms and becoming host, then switch back to being peer, both groups where active.

    Thats what made the game create double peers.

    Now thats fixed and im very happy.

    Thanx for being strong on your guidelines, i would have apparently wasted your time.

    Kind Regards.

    Savvy001

  • Graphics Update

    Youtube

    http://youtu.be/Yo-iDE6MTIo

    Latest Alpha

    . Win 32 http://www.pileofcrab.com/Apps/TeleBlob/TeleBlob32.zip

    . Win 64 http://www.pileofcrab.com/Apps/TeleBlob/TeleBlob64.zip

    . Osx 32 http://www.pileofcrab.com/Apps/TeleBlob/TeleBlobOSX32.zip

    . Osx 64 http://www.pileofcrab.com/Apps/TeleBlob/TeleBlobOSX64.zip

    The new graphics give the game a much better look and feel.

    Suggestions are still welcome, however im happy with the mayority of current look.

    . Flight Time Above Ground is now shortened and it resets instantly when back on the ground

    . Flight Time Under Ground is now longer

    . Flight Path is now curved (this means that the speed of going up is increased over flight time, making it easier to reach platforms)

    . Night & Day Cycle still active but default starts at night

    . Basic Gun image integrated (will be loads of them, already have 100 in stock but adding them in batches over time)

    TeleBlob: basic details

    Im happy to announce TeleBlob: Online Multiplayer !

    As my first onine multiplayer game its going pretty well.

    The multiplayer is fully functional.

    Where am i going with Teleblob. (still in Alpha)

    . Teamplay platform shooter.

    . Earn for the team by mining resources.

    . Team mining Vault (storing resources)

    . Buy weapons: air drop above ground

    . Kill or get killed

    . Multiple game modes

    New Alpha test later this week!

  • Solved the issue at host end.

    Used a boolean to make a switch for single shot.

  • Hi all.

    Working on a multiplayer game using the multiplayer object.

    All works fine except that i cant seem to get the peers to do a single shot.

    Only constant firing or non at all.

    Hope some one can explain.

    Kind Regards

    Savvy001

  • I found that the multiplayer object uses 2 (Disconnect) actions.

    1 for room and 1 for signalling.

    I used the wrong one.

    should have used the room (Disconnect)

    Now its working.

  • Problem Description

    Player is host in game room. Result (1 host peer object in room)

    Other player joines game room. Result (1 non host peer object in room)

    Total amount of peers in room now = 2

    Host disconnects from room.

    Other player now uses same room name and becomes host. Result ( 1 host peer object in room)

    Previous Host joines game room as peer. Result (1 non host peer object in room + 1 previous host peer in room)

    Total amount of peers in room now = 3

    Switching this back and fort never results in more than 3.

    But should be only 2.

    Attach a Capx

    https://www.dropbox.com/s/81uz2w06rn9nmbl/TeleBlob%20Test.capx?dl=0

    Description of Capx

    Test of my multiplayer game.

    Steps to Reproduce Bug

    • Step 1 First pc: Enter Name & connect to server
    • Step 2 First pc: Enter room name & Go to room
    • Step 3 Second pc: Enter Name & connect to server
    • Step 4 Second pc: Join Room from step 2
    • Step 5 "see 1 host peer object and 1 peer object"
    • Step 6 First pc: Leave Room by clicking button right top
    • Step 7 Second pc: Use same room name & Go to room (becoming host)
    • Step 8 First pc: Join room (becoming non host peer)
    • Step 9 First pc: "See double Peers + 1 host peer"

    Observed Result

    It looks as if the sync object keeps 2 peer objects associated with one player.

    As if it remembers being a host before and assigning a extra peer for that, resulting in 3 peer objects where there should only be 2.

    Expected Result

    Host disconnects from room.

    Other Player gets pushed out of room, then creates new room with same name becoming new host.

    Previous host joins room becoming non host peer.

    Only 2 peer objects in room. (1 host and 1 non host.)

    Affected Browsers

    • Node Webkit

    Construct 2 Version ID

    Latest Stable 190 64bit

  • Hi all.

    When a player leaves a multiplayer room, how can i destroy their instances on the host pc?

    I cant get it done.

    Hope u have the answer!

    Kind Regards.

    Savvy001

  • Still a not working in Cocoonjs.

    But for me not a problem, switched to browser version of my app and there all works perfect!

    Thank u very much!

  • Hi armaldio.

    Can u make this work on cocoonjs?

    I tried but get an error.

    javascript exception ( tag: 'requestanimationframe') ReferenceError: $ is not defined

    at acts.sendmymail (c2runtime.js:25786:9

    at action.run_object (c2runtime.js 14680:10)

    at event block.run_actions_andsubevents (c2runtime.js 14159:38)

    etc etc

    Kind regards.

    Savvy001

  • Minor

    Thank u so much!

    Its perfect.

  • Hi all

    I have a text object with a text.

    At runtime i need to erase only the first 5 letters of this text.

    Example:

    Before.

    Text = Programming is nice to do within a program.

    After.

    Text = amming is nice to do within a program.

    I hope u have the answer for me.

    Have checked the expressions of textobject but no luck.

    Kind Regards

    Savvy001

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  • JohnnySheffield

    your plugin is in conflict with the filesaver plugin from Pode as soon as i save the pdf.

    All works well, until i ad the filesaver plugin to my project.

    And for my project i need them both.

    hope u can fix it.