savvito123's Forum Posts

  • Hello,

    I want to buy this plugins for build a multiplayer game for fb instant games and for android with Facebook and admob ads, also features like invite, share etc.

    I'm totally amateur with multiplayer and I want to ask if it easy through tutorials to reach my goal.

    I try with construct 3 tutorials but I think it's not commented with order and missing animation etc.

    Also which of this collection is suitable for me?

  • I dont think you can cancel the wait action.

    Instead of that you can change the "put dash" variable to 0.

  • Trying to test an instant game through localhost.

    I have this event just for test if instant object working

    i have reach that so i guest must work

    I run one time to give access

    And when i run it through facebook i get a http instead of https

    So this not secure alert restrict the instant object for get it working?

    The game show up and start normal but the share never pop up.

    I have to turn on the "in development" inside the facebook for developer?Because it set off by default.

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  • I thing its better to set your variables after you get the local storage.

    On item exist -> get item

    on item get -> set var to localstorage

  • Yes , you have to download it and open it as file.

    If there is no download button reply so i will check.

  • And an update for left and right direction

    dropbox.com/s/qvtgf3ixrnomedu/infBackground.c3p

  • This is working

    and you have to set the collision polygon of the TestBubble like that

    but you have to create another sprite to work this

    because the TestBullets will destroy before reach the TestCritters

  • So , if i understand you want the TestBullet not damage the TestCritters if the TestCritters are in the TestBubble?

  • You can use/create a boolean variable lets say "Grow" and check IF MOVING AND GROW is false show "Run".

    When the player collide with the bonus item turn the "Grow" to true to release your player from the current animation and play the Grow animation.

    After that on animation Grow finish turn the "Grow" to false again to continue play the run animation.

  • Hello,

    If you try to make a timer to compare the systems time its not a good idea.

    System time is running even if you are in "layout 3" and you do nothing.

    After that you try to make your own timer (everytick -> add 1 to variable) this add about 60(whatever is your fps) in 1 second.

    Try to add 1 every 1 second and not every tick.

    Also a good idea is to run your project with debug so can see the numbers.

    dropbox.com/s/ef8bkmq448e1e8j/Time_CollegeRetentionWolfe-5.c3p

  • Here you compare the if soul is menu, else fight btn set animation.

    But here you not add something to compare

    When you want the other buttons to light up? Because at the title you say "change color when im on it"

  • You use Else on Else.

    The fight button working because you tell it to make something if Soul is not Menu, but for the others you did not give something to compare.

    Just put the mercy/item and act buttons to set the normal animation there you have and the fight - normal animation.

    And after down you check the soul overlap put and the other buttons.

    Remove all the other 3 else statement.

  • For overlap of the same "Cloud" add Cloud to a family and check if Cloud overlap family.

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