Sargas's Forum Posts

  • Dude, just create a folder and name it Public.... it's that simple. Dropbox will automatically set it as your "public" folder.

  • Hey everyone, I've been using intel XDK for android for a while now, with great success. But what are the steps to publish to iOS using xdk?

  • which is what volkiller730 suspected all along.

  • Here what I mean. Take a look at the capx.

  • I know that if you had access to the html of your site, you just add an iframe. a media or an embed tag. with your game's index.html url in it, and it will display inline.

    Do you have access to your site html?

    do you have your game hosted somewhere where you can use it's index.html url?

  • you can't use facebook with crosswalk since it has no "valid url". And you need to input the valid URL of your game on the facebook developer thing. So... yeah.

  • It actually does work. The front of the object is the sprite right face. and you placed the origin at the bottom, and since your coordinates are on the center of the bow, to red line rotates that way, exactly as it should.

  • Hey guys

    I mentioned this game before, but as I've learned and discovered some stuff about the game dev universe, i kept working on it and now i'm sort of re-launching it with an awesome patch

    I added a ton of nice stuff too. Also, I improved and simplified some convoluted menus and mechanics xD

    make sure to check it out!

    100% Free quality stuff ! GoogePlay Store Page

  • ParasiteBirth I always saw the game as a way to settle disputes between to hot headed friends.

    There is no computer enemy in place. I didn't think it was necessary, the game is so simple in every way. It wouldn't be a hard feature to implement though. Being a 1 button game and all. But then again. It was designed so you could challenge a friend =)

    Also, I have this kind of policy for myself; i decided I wouldn't spend energy revising a design for a game that already entered production. If new ideas come along the way, I save them for a future game. Right now I'm focused on experimenting and learning as I develop small, and hopefully fun and interesting games.

    The next game I have in mind is a player vs cpu though =)

  • Hey guys

    I just released my seconds game. It's really small and simple, but I hear it's quite fun.

    It's a 1 buton pvp game, where both players play on the same keyboard/screen.

    You can get it for your Android device from the Playstore

    Or if you like, you can play the web version on my webpage ?

    In any case, I hope you have fun with it too ^^

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • are you sure? I've been programming in html for quite some time now, and target blank always opens in a new tab in my experience.

    could you be a bit more constructive with the reply please?

  • oh... it's such a simple html task though. target="_blank"

    My problem is that sometimes browsers will block the pop ups like they're the devil. And i'll I want to do is let players visit my social pages when they choose to. A very common "share" button thing.

  • Hey everyone

    I'm having some problems with the Browser plugin. When using the "open url in new screen", sometimes it opens it up as a new tab, which is I want it to do every time. And sometimes it opens things as popups.

    Is there a way to ALWAYS open a new tab when going to an url?

    thanks for any answer ^^

  • I guess C2 isn't really optimized for mobile platforms just yet. But if you consider the rate at which devices upgrade and improve, and the rate at which C2 might evolve along crosswalk and similar solutions. We can safely expect that the file size and other similar problems won't be an issue after much longer.

    However, if you export to html5, which is what C2 was originally design for, you get 3-8Mb programs =)

    I also struggle tons with crosswalk, it gives me 25Mb apps, that turn into 50Mb after install... And these are apps comparable to other "pro made" apps that often aren't bigger than 2Mb in size. And this really hurts us as developers. But, looking at the bright aspects of it all: C2 apps using Crosswalks work perfectly in every device I've ever tested.

    However, I've seen famous apps, that you know should be no more that 5Mb that, just like Crosswalk apps, are over 50Mb in size. So maybe it's isn't such a big deal (the facebook app is 170Mb btw)