Sargas's Forum Posts

  • Wrangler Thanks

  • Heeey, everyone

    I'm testing this really casual game I made, it's a player vs player where both users play on the same screen.

    You can leave feedback on the game's page I made. And you can also play play it on your Android device if you like. all free of course ?

    Play it on your browser

    Play it on your android device

    I'm finishing the remaining graphics right now, nothing too fancy though. I'll publish the final version on monday most likely. But in case you get the android version now, you'll just get an update request

    I hope you like it ^^

  • I had no idea you couldn't pick objects that where just created when you wanted to pick them in a subevent of the creating event =O

    This clarifies some things.

    R0J0hound you've thought me so much over the years =P

  • Things like youtube or similar actually achieve this though....

  • ok, i think I understand the problem here and I feel like an idiot...

    so, and embedded game is already fullscreen in it's own page, right?

    in any case, anyone can think on a way to make an embeded game turn fullscreen in it's parent page? :S probably not possible.

    I'm thinking maybe i can use the game go to it's own page, so it's already fullscreen there, and when i want out of the fullscreen, go back to the previous page... that would mean reloading the game though, which is really far from ideal.

  • Hey there. I'm using a C2 game embeded in an html page using the <embed> tag, which works wonderful.

    however, the Browser object action: request fullscreen. doesn't respond at all. Is there a way to make an embedded game effectively request fullscreen in any way while in any type of embedding?

    any help would be really appreciated ♥

  • Sargas

    As stated in the known issues in the release notes:

    "When using the Updater functionality to get the new version of the Intel XDK, if the download takes more than two minutes, you may see a message stating "Cannot download an update since one is not available". Despite the message, the download is still continuing in the background and will complete unless your Internet connection is lost.

    Allow ample time for the download to complete, exit the Intel XDK and then restart. If the download completed successfully, you should now see the Install Update icon in the upper right hand corner of the Intel XDK toolbar next to the orange (?) icon."

    Thanks, that's exactly what happened, now I opened it and I see an install icon.

  • IntelRobert I get an error when I try to update intelXDK from the green arrow that appears on top"An error occurred with the update: cannot download an update since one is not available". then it goes back as if nothing happened. What should I do? would be great if the Build log showed what apache version was used =(

  • What are your events for hiding the mouse? Do you have a condition that says something like "as long as the mouse *something* then move paddle"?

    i had never run into something like this before in node-webkit.

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  • Whenver you're saving; you'll need to disable him, save, then enable him back.

  • huehue, yeah, i knew the angle of the object wouldn't change, that's why I though of my system ^^

    here, i had some time in my hand and made it for you =)

    I made a little different than I initially though, this works better =)

  • yup, the HUD too could be store in the passive layout and be created though events when the layout is loaded =D

    I generally use a "splash" layout to show my logo and stuff, and i store all the waiting objects there. Since showing the logo is pretty much a 3 seconds deal with rather simple events, all the images can't impact performance. Also, they are offscreen and those aren't rendered anyway

  • This might not be the best way to do this, but out of my head, i would make this:

    every 0.1 sec while dragging: store the X and Y of the sources in instance variables.

    and set the particle effect angle to the angle between the stored coordinates and the current coordinates.

  • Well. yeah, you need to make the app request data from an external source. I'm sure there is a lot of information out there to do this.

  • I think that what I would do, is to separate the map into multiple layout, and have all of them use the same general event sheet.

    Just like zelda games you have the main field , then a town, the montain, the forest, the river, the dungeons, etc; all on their individual layouts. And if each area uses too many events, you could have those in their individual event sheets and include them when you load an area. Or have the area events in groups and enable/disable those when necessary, so they don't eat up processing time just waiting for their turn to play

    I don't understand why you think you need to duplicate anything though =O

    i would have a passive layout to store all the "waiting" objetcs, like enemies ans such. And create them on demand, like with triggers something.